12:02 PM
His childhood friend, Gordon Leavitt, sums it up nicely: "If somebody had written a book that’s still in print 50 years later, that’d be quite an accomplishment. That’s what Allan did. He invented something that’s still being used 50 years later.”
If you like boardgames, especially Diplomacy, read this article. It's a very human story.
7:15 AM
What I did on my Fall IN Vacation
Mister Nizz
computer wargames, convention, FALL-IN, Gettysburg, HMGS East, Miniatures, wargame
FALL IN 2008 has come and gone, and I have to say I'm really enjoying this show these days, maybe more than the others-- it's mellow, laid back and the crowds aren't overwhelming like they can be at HISTORICON. I showed up late on Thursday, but early enough to schlep tables with Andy Turlington. I was volunteering for this one, and had been assigned a nice enough task-- working the front desk at the exhibitor's hall. One nice part of this job is that you get to see EVERYONE at a convention if you work a dealer's hall. Less nice, is you seem to be "away from the action" most of the time. So it goes. Me, I liked it, but I like schmoozing with people.
I don't know beans about attendance numbers, how well we did with the money, etc. So I can relate only the anecdotal stuff.. Bob from RLBPS told me he had his best Friday at FALL IN, evah! I saw some new dealers present, from the puzzling "I'll renovate your basement" guy to a couple new boardgame dealers. The folks I talked to seemed very pleased with the amount of business they were doing. Another BIG intangible-- you couldn't find a parking spot at the All-Star on Saturday for love nor money, unless you went way back in the back forty to a "lot B" I had no idea existed. That's a first.
I did some judging for Pete Panzeri, for the GM awards. I had to join in giving the AUSTERLITZ game I saw run in the All Star one more in the fistfull of awards it received; simply lovely old fashioned 15mm Napoleonic goodness. Reminded me of Borodino 92 (remember that one?).
I participated in the Society of Daisy's OFF THE TABLE MODELING and OFF THE TABLE PAINTING contests-- I didn't really think I had much of a shot at it but it's a worthy effort, worth supporting. So I entered my "Steampunk light armor company" made entirely from kid's toys and castoff junk. I submitted my "Clockwork Hussars" in the painting contest-- with very little hope of a prize. Let's say I "paint for utility". Sure enough, none of them won first prize, but one of them (can't figure out which) won THIRD prize.. hey, ten bucks. That's a beer and a half!
Jim McGaughey ran an HMGS-sanctioned painting contest too, it was supposed to transpire on Saturday in the All Star, I think-- I couldn't find it. I hope it went well.
I got asked to run FALL IN, during the course of the weekend. I said I was interested, but thought Andy Turlington was in line for this job, and wouldn't make any kind of strong case for myself if he wanted it-- Andy's a great candidate for the position, and I really don't have any ego about being a Big Chief or lil' Injun after doing the COLD WARS job for four years. Fortunately Andy took the job and I think he's the best man for it.
Got into a great game Friday night, BIPLANES AND BATTLESHIPS, based upon the Hector Bywater "Great Pacific War" scenario. I sacrificed my light cruiser squadron, but the Americans ultimately won with heavy losses. Yay! Liked the rules system, the historical era, and the scale (1:6000th). I may pick this up and try it some time.
Here's a Travel Montage:
I didn't end up buying out the store. I got some Historical Products 20mm Spanish Civil War stuff (for use with Russian Civil War armies.. they adapt well). Mostly these were "anarchists" and troops with the Adrian Helmet, plus a few guns. I picked up some WW2 naval infantry at Dave Markley's recommendation, from Pegasus models. These will make dandy Russian Civil War Naval Infantry troops, if I ignore or convert the ones with machine pistols. I have some Naval Infantry from IT FIGURES painted up already, but I like the poses on these guys-- more aggressive and more detailed. I also got another Pegasus set of Russian log houses, a Whippet tank, and a Scout car.
I didn't get into the cubicle zombie game, Saturday night.. I was out having dinner and didn't get back in time. It sure looked funny. It's a great idea, but I'll just wait for this chap to run it again. :-D
So, instead, I hung out, drank beer and played boardgames. The first attempt was BETRAYAL AT HOUSE ON THE HILL. This proved a tad complex to the fellows assembled. Since the "Traitor" guy showed up fairly early the game ended after I'd gone the grand total of one room in to the mansion. Somewhat anti-climatic.
John C's excellent dramatic reading of the events paragraph (captured on a period authentic Edison Kinescope) was the highlight of this game.
SEE THE VIDEO, bottom of the page.
I wanted to get in on the game of Mall of Horror nearby.. but it was full up. Sigh.
Since Betrayal lasted.. oh.. five minutes or so, and most of the rest of the company present were passed out, we pulled out a recent purchase, COWBOYS: THE WAY OF THE GUN, by Worthington Games. Mostly as a learning experience.
Scenario: Bust Our Pard out of the Jail
Citizens cleared the streets when Stinky, Paco, Snake Eyes and Jeb rolled into town.
The Sheriff was there to greet us. "Por Favor, Sheriff, might I inquire.." (BANG! "Gaaaaaaaaaaaaaaaaaaaaahhhhhh!") Clearly the local law facists don't care for Mejicans.. Paco was shot in the stomach before he and the sheriff could exchange greetings. Stinky, Paco, and Snakeyes duked it out the local law dogs, while Jeb rode round the long way.
The ensuing gun battle was a fracas. Paco and Stinky were riddled with bullets, enforcing my low opinion of this town's tolerance for both hispanics and the unwashed. The Sheriff and his deputy ceased to exist. However, that was the signal for the uprising of citizenry. Every other turn, a new citizen popped up to activate and start blasting away with shotguns and rifles. Paco and Stinky rode hard for the outskirts of town, but ended up getting killed right on the edge of the map. Sigh. Victory was so near.
We rather liked COWBOYS. Like GUNSLINGER, without all the detail work and fine level of granularity.
Sunday was anti-climatic as it usually is. I flea-marketed a bit, for the first time. I made some money! James Mattes ran the raffle for prizes in the dealer's area.. it seemed to have gone over well. I went home not exhausted, as usual, but pretty energized. I had a great time and will definitely attend more FALL INs in the future.
7:22 AM
Joe's Wargame video podcast
Mister Nizz
dice tower, Embedded Video, Podcasting, Steadman, wargame, YouTube
I know Joe Steadman from the old days of the Dice Tower, which I would sometimes call in to. He's a straightforward kind of guy; a wargamer, cop, and father of four (soon five). He was the "wargame voice" for Tom Vasel's "Euro Voice" right up until Episode 50 of the DT. He has since moved to Michigan and become a policeman (he had been a minister of some sort). I was glad to see that Joe has taken to the airwaves (cablewaves?) again with a Gaming Journal of his own, this one focusing on wargames. Instead of an audio program, the Gaming Journal is done in video and is available on You Tube. You can see the full gamut of the episodes HERE.
There's no hype here, I like the honesty and candor being displayed, and the fact that he brings his wife and kids into the production in spots.
Good work, Joe!
2:27 PM
Hohenfriedeberg, a new postcard game
Mister Nizz
Boardgame, Frederick the Great, Free Stuff, postcard games, wargame
Nifty!
As you might know if you are a long term reader, I am quite besotted with the idea of the postcard game concept. There are a few of them out there-- Postcards from the Revolution, my own Galley Warfare one, Last Stand at Martain, Moscow Defended, etc. Into the ranks walks Hohenfriedeberg, a nice little (simple) game set in the time of Frederick the Great. The graphics are very nice and the postcard (it's not really a postcard, I doubt you could mail it) prints out well.From the site:
This free hex and counter wargame is about the "Battle of Hohenfriedeberg" which took place in 1745 during the Second Silesian War between Prussia and Austria.
The rules for the game are based on the nice little game "Postcard from the Revolution" by Mike DeSanto.
Here you can download the pdf-file that contains everything you need to play (except a six-sided die)
You can find the download page for Hohenfriedeberg here. You will need Acrobat Reader to view and print the game. Beware, the document is sized for A4 paper.
10:22 PM
Help a Bruthah Out
Recently, Fantasy Flight Games has requested permission from the Herbert Estate to reprint the 1979 game. I have bought some of the FFG reprints (Colossal Arena, Arkham Horror, Fury of Dracula, and Brittania, to be specific), and I have a high opinion of the quality and level of effort that FFG puts into their reprints. I think they will do justice to a quality design.
Unfortunately, The Herbert Estate has given FFG a resounding thumbs down when FFG applied for the rights. Recently a group of individuals have started an Internet petition to send to the Herbert estate to get them reconsider. I have signed it. If you are interested in having the game see the light of day again, please consider signing it yourself.
http://www.petitiononline.com/36s45pf6/petition.html
1:24 PM
Red Actions/Red Storm AARs from ORIGINS 2007
Mister Nizz
Miniatures, Red Actions, Russian Civil War, Russian Polish War, wargame
Red Actions AAR (& Red Storm)
The following post is from Peter Bogdasarian, who recently attended ORIGINS and managed to play in a game of RED ACTIONS at (it looks like) 15mm scale-- and posted this rather nice AAR on his CSW blog. I post this because at least 4 of the regular readers here have some investment in the RED ACTIONS combat system (we are working feverishly on making a faster version of it for convention play) and may wish to look at RED STORM as well. The material and observations are entirely the work of Peter Bogdasarian and I am reposting it for my colleagues who are not on CSW.
A Tale of Two Combat Systems
By Peter Bogdasarian, reporting from Origins 2007 (posted with Permission)
By an accident of scheduling, I ended up playing two Russian Civil War miniatures games on Thursday. A battle from the fighting around Tsaritsyn, using the Red Actions system from the Perfect Captain and a Generic Meeting Engagement from Somewhere in Russia using the Red Storm on the Horizon (hereinafter Red Storm) rules, which will be coming out from Battlefield Hobbies this year (or so I am assured). CSW's Roy Bartoo played in the second game, so someone can always corner him if they want a different viewpoint.
Both games use groupings of stands for infantry and individual vehicles/guns/etc. for the other stuff. Red Actions used companies as the basic unit of maneuver, Red Storm used formations of Indeterminate Size (though they looked a lot like companies).
Combat systems are the order of the day here so that's what I'll be focusing on, but as a brief introduction to the systems, Red Actions uses alternating activations, while Red Storm lets players "program" orders, then there is simultaneous movement & fire.
There is no command system in Red Actions - everyone does whatever you tell them to do.
For Red Storm, a side possesses a limited number of orders - each order allows one unit to activate. Activation is not guaranteed - players issue all their orders (move/fire/move&fire/charge/etc.) and then roll for acceptance. The more difficult the order, the more likely a unit is to reject it. Failing an order causes a unit to accumulate disruption points, which reduce its effectiveness.
Red Actions uses a Squad Leader style CRT for "conventional fire." (sum up firepower factors, find column, shift like hell) The neat thing here is that combat can cause units to accumulate terror markers (as well as conventional losses & retreats) - each terror marker reduces the formation's effectiveness as if it had lost a stand, but terror markers can be rallied off to return the force to full strength. Too many terror markers and you rout. An interesting way to do morale based combat while keeping the number of morale checks down.
The only flaw with the terror markers is that they can instantly be removed by spending the unit's turn to rally - there is no check required. Since the turn sequence in our game was fixed (and the Reds moved first, with alternating impulses), this gave the Reds a large advantage since they could easily rally units back to full strength before they could be engaged again in the next turn. I told the GM he really needed an initiative system and I think he'll give it a try next time.
The combat system in RA is very shift heavy - skirmishers (which includes the entire Cossack army), cover, partisans, etc. can all shift against the attacker and many times we couldn't fire at all thanks to these. When we could shoot, virtually all of the fire in our game took place on the weakest (3-6) column - where there is actually a fairly large chance of inflicting a result. (7+ on 2d6 against troops in the open, 9+ against troops in cover) The higher fire columns are much worse - units in RA cannot really stand up to fire for very long.
Direct fire in RA is rather different. 2d6 - ordinarily for a 10+ - and if you hit, the target loses a platoon (for infantry) or is destroyed (for artillery/crew served weapons). Armored trains can take a couple hits. There are no modifiers...
Which leads to my next point: Counterbattery is extremely dicey but decisively effective. Over the first two turns, we knocked out both of the Red artillery pieces (ironically, they shot first but rolled lower) with our three field guns. Then we knocked out their machineguns, mortars and (eventually) the Armored Train itself. With no modifiers for cover/etc., the only way the Reds could keep something alive was to keep it out of sight of the White artillery...
Red Storm uses a much more conventional combat system - buckets of dice and loss focused. Units accumulate hits and two hits kills an infantry stand. It is a much bloodier game than Red Actions and very likely crappier history, but much more fun. Fire combat can also place disruption points on a unit, impairing its overall effectiveness.
Guns, tanks, etc. use the same combat system as everything else but take varying amounts of hits to kill. (also, certain weapon systems simply cannot inflict hits on tanks) Counterbattery against enemy artillery is fairly difficult and nowhere near as easy as it is in Red Actions.
Given a choice between the two, I'd go for Red Storm. It is a bit more abstract than RA, but the system is swifter (we played 10 turns in both systems - it took three hours for Red Storm and six for Red Actions) and frankly more fun. I got very tired of watching us roll on the weakest column of the fire chart in Red Actions for turn after turn.
Pics:
Red Actions - a shot of the table before final set up. The Reds will end up putting a line behind the railroad embankment while the Whites deploy their infantry on the left and the cavalry on the right.
Red Storm - a shot of the entire table in the middle of the game.
Red Storm 2 - a shot of my position in the mid game. Roy Bartoo has managed to break his tank down near my infantry. An entire White company has been gunned down across from my troops and the naval infantry behind them are thinning fast. The Cossacks will end up carrying away much of my center in the next few turns.
The poker chips you see here indicate orders and the die placed on them shows the actual order. (1 = move, 2 = fire, 4 = move/fire, 5 = melee) The order # is also the difficulty number, as rolled on a ten-sided die.
AAR Ends. Thank you, Peter!
2:45 PM
Battle of Honey Springs
From LPD Games
Lawrence Duffield (the one man in the one man band that is LPD Games) has offered up a rather nice looking free game on his webserver, LPD Games: http://www.lpdgames.com/index.html The new company has yet to release any commercial products, but at least four of them will be available in July of this year: Gettysburg, Across the Wide Missouri, Grant's Early Battles, and The Battle of Honey Springs (Deluxe Version).
The graphics and presentation of the material is top notch; I could follow the rules (from a quick glance online), rather easily. The graphics and use of color would rival any commercial product now being published, and has a certain "Clash of Arms" look to it. I find the finished games (available in July) to be a bit out of my personal price range at 56 dollars (prepurchase price), but the quality is certainly there to justify the sticker price.
Best of all, the regular (non-deluxe) version of Honey Springs is available for free download, here: http://www.lpdgames.com/gamehsbacw.html. The game is presented as a PDF download and will require some construction. A Cyberboard gamebox is also available for PBEM.
I love free downloadable wargames (duh), but one of this quality is a rare bird. I suggest you snap it up.
9:33 AM
The Unofficial Story of TriaDCon Part IV Finale
Mister Nizz
The Unofficial Story of TriaDCon, part 4 of 4 and Finale
IV. THIRD TIME’S A REAL CHARMER
BY Ben Trovaro
Once again I awoke in my living room!
Again in my old familiar couch, with the old familiar crumbs in it. But now not even the test pattern was gone and it was pitch black, and there was no shimmering light streaming up from the basement!. I looked, and then I saw it! I looked again and in the strange nether-world of the night- in the dark black on black of deepest witching hour I saw SOMETHING oozing out through the crack on the basement door– but this time, instead of light it was DARK! Great eddies of fearsome blackness billowed out in great oily curls and sunuous eddies– ugly, sooty, oily waves of a malevolent presence overflowed from around the edge of thedoor.
With deep foreboding I went over to the door and opened it. But I knew what to do! I knew how to play this game, having watched all those horror movies entitled “The terror from the Water Tank!” “Or the Furnace Room Horror!” I tried the light switch and it didn’t work – where it had worked a mere hour before with the Spirit of Conventions Present! But I knew what to do from those movies where the owner of the house is enjoined “Don’t go down into the basement!” The light wouldn’t work, the stairs were dark and treacherous and I had the words of the terrified neighbors ringing in my ear, as I went downslowly, step by step- chanting the magical mystery mantra of great power– “Hello? – Hello?– is anyone there?”
No gun, no knife, no plasma generator, no force field, not even a suit of armor! This is the way it’s done, right!? I was soon at the foot of the stairs and I saw across the room a huge black abyss yawning in front of me! It seemed that the dark was deepening, moving, mutating. I suddenlyremembered where I was and what was happening. It was the time of the third spirit, that the spirit of conventions future. It was fast was fast rushing upon me even as the future rushes upon us all in its remorseless, immutable, ineffable strength and fury! I began to fear. I sensed a presence far off coming towards me and I resolved to put mybest face forward and hurl resolution in the face of adversity.
"Spirit," I said, "I fear you more than all the other shades I have met this night,but I am willing to learn and be instructed by you.”
Nothing happened. I felt a distant rumble -- a tremor – great disturbance in the force–the future was rushing down upon me - the advance of that momentous unknown that is descending upon us all was racing to this spot. It was cascading down like a runaway avalanche- and I had the urge to turn and flee, but I stood. My heart and stomach though did not see things that way and they made arace for my tonsils. It came with the roaring of a thousand angry beasts! It came as the beating of the waves of the ages upon the beach of eternity. It came as the thundering of the mother of all thunderstorms upon therocks of ages. It screamed and clattered and set my teeth ajar, and suddenly from the right of my room, out of the great gaping abyss of darkness it thundered across the floor- smashing away as the insignificant impedimentia of themoment, all the things that lay before it. It blasted apart half of theroom and my far wall and my wargame table as so much trivial kindling wood. It threw the old love seat who knows where, and my wifes’ record collection was shattered to smithereens, and my collection ofblack-velvet string art went up in smoke and a blaze of yearning eyes that would no longer follow you around the room. Even my efflatulent dog vaporiszed in one last odiferous eternal fart. I wondered if this was the moment! I wondered if this was the end of it all! I wondered if my life would pass in front of my eyes! I wondered if I could meet my deductable! The creature had a single great glowing eye in the top of its forhead andI saw the number of the beast and it was “666” And upon its brow waswritten blazing fly-specked letters – “Kinarsie- Perdition, FUTURECONS and Kukkamonga!” The train screeched to a stop with the the mournful shriek that betokeneda thousand dammed banshees and a non-existent routine maintenance program. The portal opened.
A voice , dull, low, metallic, monotone,with no inflection or emotion beckoned my hypnotically to enter the door of doom- to enter the belly of the beast:
“Pleas - step -to - the - cen-ter - of -the car- and - hold- on- firm-lyCar - makes sud-den starts - and stops- keep - yur - eyes- open- and -yur- hands - to - yur-self - or - I - will -smash -you-with- my-inter-planetary - dis- rup-tor ray-"
I entered the car. It was empty except for a lone figure sitting on oneof the seats, slouched down a little, his one leg crossed over the other, reading the New York Times Book Review. He crossed and uncrossed hislegs, and I saw a small movement by his side that I took to be his familiar. A dog! – A great shaggy dog! the spirit looked up at me over his gold rimmed glasses and said, in a smart-ass tone-- “What! You were expecting the polar express maybe--?”
The shaggy dog looked up at me with its soulful eyes and said “So this priest, a minister, and a rabbi walk into a bar...”
His demeanor was startling and I stammered out:
“Well I was, er ah– thatis– I you see– well I thought– ”
“Hoo boy ! I got me an intellectual this time!– Come on Sonny– , spit itout – What – ya got freakin’ Old Timers disease?" He said.
I screwed up my courage and said: “Well I expected you to be tall, at least 7 feet – with a large voluminous black robe that covered all yourform except a boney hand, and your face hidden, and that you wouldn’t speak, and that you would just gesture with a skeletal hand...”
He made a face like someone had just laid a turd in the potato salad a tthe church picnic and said - ‘Harumph!!!!– Too many Ingmar Berman moviesyou been watching.”
The spirit was of medium height, wearing a pair of dress slacks, and shirt, – a most un-wargamer like shirt- oxford button down, and a TIE! He was of medium build, quite unremarkable, with the steel-rimmed glassesmost beloved of gamers and a normal, somewhat tired face with close cropped hair and narrow blue eyes, and a prominent nose, but his mouth seemed in a perpetual frown, and the corners of the mouth seemed downturned and disparaging even when he smiled, which I would see on occasion but for the most he had the look of something one would expect on Mr. Miserebee the school guidance counsellor. I soon realized that even when he was happy he looked like he was pissed off, and that when he was unhappy he looked like a malevolent toad.
After a pause he folded up his book review and said: “So– kiddo– what’s the deal! You want in or not?”
“Ummm– In?” I asked.
“The whole convention thing- what you fall asleep again! Jeez Louise!–You damn gamers have the attention span of a hamster.”
“Well um!! Yes, I guess so!”
The spirit made that face again lounged against the seat.
“That’s the spirit that got Mike Dukakis Elected! That’s – that’s the spirt that carried the French Army through 1940! I can see you with Dewey at Manilla Bay! “Torpedoes!– Torpedoes!! What Torpedoes!!! Send mean e-mail!!!! It’s not my fault!!!!- Ok, it’s your funeral but don’t sayI didn’t warn you.”
“Umm– what do you mean?” I asked.
Seeming to ignore me, the figure proceeded right on, just as the powerful engine that he rode seemed to ignore all that was around it and move on, and I saw that the train was even now leaving the station.
“Well, “ I began, “I want to create an old-time war game convention.”
The figure rolled his eyes and let out a large “Psheewwwww...” in obvious annoyance: ”Like you don’t have enough to do with your kid needing praces, your wife turning into a wargame widow and making moo-cow eyes at herpottery class instructor, and you ignoring that pain you just got in a place you didn’t even know you had places! You need a wargame convention like you need the cancer and a DWI conviction! You need a wargame convention like ...Well-“ he said -“ go on.”
“Well I’d like to have boardgames– “
”Shake and bake crowd!”
“And I’d like to have games like Euro-games.”
“Eurotrashers! “
“And role playing games.”
“Elf weenie whackers!”
”And of course good old Miniature war gaming as well.”
“Look, lemme tell you ‘bout that lot–” he said, and launched into a long monologue which began “Ya got three types of gamers-- Ya got Vamps,Tramps, and Mules–“ and he proceeded to lay out all the ills and pitfallsin clubs, groups, and persons in general. With each new point I felt as if a great hammer was whacking me in the head and my heart sank ever downward with each blow. His advice was insightful but depressing, and Ibegan to lose hope. Each comment made the job ahead of me seem harder and harder and even more impossible of attainment. Again and again. wheneverI brought up some point the spirit, a veritable conjurer of contradiction, shot holes in it.. Each fond childish hope was shredded like Mr. Quaker does to his wheat. I started to regret the whole thing. At long last I sat there silent and at rock bottom and asked the fearsome question:
“Is there no hope Spirit? Have I journeyed so far to find only failure–that it cannot be done?”
“Naah– piece-a-cake” he said.
“Really?” I was surprised at such an off-hand bit of optimism from this nattering nabob of negativism.–
“Surely It will take a lot of money!" I added,.
The figure once again made a face and said:
“Phewwww– Money- shmoney–money you can get– it’s the work that’s the hard part, and gettingpeople to do the work!”
“Really!??” I said– “I had no idea?"
“Obviously!” The conductor of condescenion commented. “Yeah– oh yeah – you can do it all yourself but then you don’t get to have the fun in your own convention. The key is to get a lot of people involved all doing a few things so they can enjoy the whole convention experience, and that comes from three things, going and playing games at a con– putting on games for other people to play at a con, and working onthe con itself.”
“Hmmm..– what you say makes sense Spirit..”
“Of course it makes sense!” he said angrily “I thought of it!– Call mePete- Pete Zaria.” he said, holding out his hand to shake mine.
“Gee, Pete, I had never thought of it that way -- I guess – now that I think about it– that’s going to be the hardest of all- How do I find them?”
“You ask.” Was his reply.
“Gee – but I don’t even know who to ask.”
”Oh don’t worry-“ the spirit said– - “There’s lots of people who will help.”
“You don’t say!” I marvelled.”That’s certainly not something I would have thought.”
The spirit looked at me with an incredulous look like he was eying a rather dim college student who could not figure out the sum of 1 plus 1.
“What – you been asleep the past few hours? Didn’t you see all those disgruntled people when the Con spooks before me dragged you around? Who do you think will help you?”
“Hmmm, I see your point.”
“By the way, the answer is 10.” He said.
“What? The answer to what?“ I asked
“You were making that metaphor about 1+1- any fool knows it’s 10.”
“It is?” I wondered. “That’s certainly an unusual arithmetic, spirit.”
‘Depends on your frame of reference, just like the people who will help you and by the way, call me Warren Peace.”
“Hmmm -- OK Warren– I see -- so the first thing is to talk up theconvention....”
“Right, but talk is cheap that’s why gamers spread it around so thickly-for most of em- that’s all they got.”
“Hmmm– I guess I’ll have to figure out some by-laws and get a constitution and figure out how the plan of the organization will work,and get rules of order.” I mused.
The spirit evinced a look of pure disgust and said:
“Hey – Ben, – c'mere,you got some schmutz on your head.”
I came close and bent over and hisarm flew up and whacked me on the back of the head. “OW! – That hurt!” I yelled, more in surprise than pain.
“You stupid schmuck! Ain’t you learned nothing tonight! Don’t worry about that crap — get something going first then figure out how to run it later. That’s what the Walwrus basement crowd did! Besides, by thetime you figure out you need to figure out how to run it you will have figured it out already and it’ll run by itself.”
“Ummm.. yeah that may be true– Thanks Spirit.”
“No problem,” he said, adjusting a large name badge on his chest that said “Jackson Jills.”
“Now let’s move on. You got a plan?”
“ Well er no.. I...”
“Yeah thought so, you gamers are all alike, don’t know how to make a plan if it ain’t painting troops, building terrain, or reading rules. Cripes, that’s your plan for games, conventions and getting laid! I tell you,you’re all alike- can’t pour piss from a boot even if the instructions were on the heel– can’t tell his ass from his elbow--- "
“Umm spirit I don’t think that’s fair.”
“Fair-Shmare!” he shot back, “ya wanna make this thing work?”
He dropped something on the floor, I saw it was a business card. As he picked it up I saw the name “Jim Borrazo” on it. I thought for a moment and said:
“This is a tall order spirit, it looks like I have a lot of work to do and will have to spend a lot of tim efinding people to work with me– that’s daunting–“
”Naah, remember piece of cake– and I’ll help.”
“You will?!” I was shocked.
“Yeah sure, by the way, call me Holden, Holden McGroyne.”
“Wow that’s very good of you– ummm— Holden.”
“Don’t mention it. Least I can do, Always happy to help. “
He pulled outsome things from a rumpled old bag.
“Let’s go down to the next car to meet some of your staff.”
“Staff!??” I said, astonished.
“Oh yeah, I started working on some stuff when I first got the word you were coming?”
“Really! – my goodness– why– why– I’m honored but how did you know I was going to accept.”
The spirit shrugged and made gave me yet another sour look and said-
“If it wasn’t you it was only a matter of time before some other dumb schmuck came up with the idea.”
We entered the next car and it was a veritable bee-hive of hubbub and hullabaloo as strange creatures and people flitted here and about. “OK Gang– here’s the guy!" the spirit commanded with obvious and over blown imperiousness which was absolutely ignored by everyone.
“Hi– “ I piped up- “My name is Ben and I’m a wargamer.”
Not the slightest reaction was seen from anyone. “My goodness spirit– they don’t seem to pay you the proper respect due their boss.”
“I ain’t their boss, they don’t work FOR me, they work WITH me!”
“Oh do you mean they are--???”
“Exactly– Volunteers.”
I mouthed a silent OH!! He went to one guy sitting in the corner, a large heavy-set man with a neatly tripped head of black hair who was working on some tables of registration and slamming at the keys of a keyboard working on some websites. He wore the standard wargaming garb of jeans and T-shirt but on his head he had a large Japanese Samurai Helmet. I was intrigued by the figure.
“That’s the first lesson, the spirit said “whenyou get volunteers you gotta do one thing.”
“Supervise them carefully?” I asked?
“No– let em do what they want to do otherwise they won’t do anything.”
“But what if they don’t do what you need them to do!?” I asked.
“Find someone else who will, do it yourself or figure out how you can do without! The key to handling volunteers is this- thank them often and repeatedly and kiss their ass. You need them, so welcome them, and remember you can’t fire them, and if you do you fire them you retire them with full pay and benefits and the work doesn’t get done.”
“That’s very wise of you spirit!” I said.
I stole a glance at the figureover whose shoulder we were looking and I noticed the Samurai Helmet wasnow replaced with a tricorne.
“No problem- call me Myasis Draggin” he said.
I greeted the person the spirit had directed me to and he sat there busily working away. I asked him a few questions, but he seemed to have his tasks well in hand. He spoke about them briefly, but as the Spirit seemed satisfied, I determined I was too.
The guy then said to me: “I should let my wife handle this, she’s Japanese you know and squeezes a nickel so hard the Indian comes out the other side riding the buffalo.”
He then started getting into other areas which I really thought I should not hear. I thought I should go and noticed that the tricorne was now replaced by a Roman Centurion's helmet.
“Excuse me Mr.... Mr...” I stammered out..
”Waldberg” he said– “Jake Waldburg. Pleased to meet ya- now take my wife– please—want some octopus? Live?– she eats it all the time– puts me and the kids off myfeed!”
I didn’t quite know how to respond to this and resolved that discretion was best.
“Please tell me why do you have so many umm- hats..”
“Why not? part of the fun of games is being a general and you’ve got to have the right hat!”
“Ummm that seems rather silly doesn’t it?” I asked.
“Any sillier than grown men playing with toy soldiers?”
“I see your point ..”
I turned to look for the Spirit, and Iimmediately bumped into a large rotund oriental gentleman with a tape measure spread across my back.
“Oh sorry, measuring you for your T-shirt?”
“My T-shirt?!!”.
“Yeah, your convention T-shirt– every convention has to have a T-shirt!.”
He wrote down a size and I was a bit taken aback and said “I don’t think this is right, I’ve lost a lot of weight lately.”
“Yeah and I’m Brittany Spears.” he said.
I had just turned around and untangled myself from the flying tape measures and the color swatches the T-shirt guy had buried me with and was faced with a tall solid figure who shoved a check into my hands.
”Here’s the seed money- I started ordering tables and they’ll be delivered Friday- we have to set them up- that would have cost $300 more- and I also started lining up vendors for our dealer area.”
“Tables?” I gasped “Vendors–-“ I wondered– “ but who are you?”
“Your treasurer- I’ll also handle the IRS papers and tax forms.”
“But I don’t even know your name” I said but the figure walked off andignored me, intent on his job. “But I don’t even know the where or the when? “ I pleaded.
There was a tap on my shoulder and a young thirty-something guy said “Here’s the where and when., We took care of that while you were getting un-drunk at the merry unbirthday party with the white rabbit.”
I stared in wonder at the paper and the new person, who introduced himself as my facilities coordinator said “Oh yeah you need someone to run the flea-market also.”
“There’s a flea-market?”
But it was too late for him to answer- he was off working again. The spirit of Conventions Future came over and shoved a bunch of papers under my nose.
“Here’s the various agreements you need for us to startyou off! Just sign.”
“What’s this spirit?”
“Oh, facility contracts, advertising agreements, proofs of Pels, advertisements, stories, blurbs to go on e-lists- notices registrations,and of course our own private agreement .”
My goodness there is a lot of work you’ve done already.
“Someone’s got to do it! We all can’t go around chasing tarts in bottles and mooning around memory lane.”
I took the pen and went to sign it and it wouldn’t write. It was out of ink. I turned to the spirit and said “Umm spirit – the pen seems dry.”
The spirit took it, looked at it and said “Hmmm so it seems – I’ll fix it– ”
At that moment another person came over and said “I got this great idea for an event–Meet the designers.” and he proceeded to tell me. “Yeah you can have red, you can have blue, you can have green–“ T-shirtman said... Suddenly I felt a sharp pain in my right arm– I looked and I saw the pensticking out of my arm and its ink resevoir filling with blood..
“There –– now it’l work just fine ...” the spirit said.
I asked , a bit dazed and absent-mindedly "What did you say your name was again.”
“Oh, I have so many names” came his sly reply as I signed – and for the only time ever I saw the spirit break into a genuine grin. I turned to look at my arm and saw that I had almost no scar at all- noblood, no mark, no nothing.
“Magic!” I a gasped.
“Elmers” the spirit said, “Every gamer uses it so much it works itself into his skin and veins– you could shoot an arm off and it would seal upin half a minute. “
The train gathered speed and at various stations I would see glimpses of conventions to come. All of them bright, shining and inviting. Soon my mind whirred and reeled with the surfeit of them., the possibilities of them- only occasionally did the scene slip off its rollers and reveal itself as an endless tape rotating on a frame outside the window. As I turned back from the viewing of the passage of the train through thevarious stations that were future conventions. I saw more and more people appearing in the car, which grew and lengthened to accomodate them.
“Spirit- who are all these people?” I asked.
“Some of them you know and some of them you will know.” he said, “Those are all the people who will be working on the convention you have started, and who will come to the convention- and they are people whowill form their own conventions and do new things on their own. "
“Is it to be a success then?” I asked
“Got me champ! As I said – it all depends on the work you do, and if you keep your head clear and on straight and don’t get sidetracked.”
“But Spirit– I don’t know what you mean–“
”Neither to I, but it seems to work.”
I was amazed wandered through the car. I saw old friends working and planning, I saw people who I felt a strong attachment to but did not know, and I realized they would BE friends in the future. I was in adaze.
“Spirit, this is all happening so fast. I can barely take it in! My mindreels!?
The spirit looked at me with his usual look most people reserve for idiot relatives who have just piddled on the floor in front of company on holidays and said
“Low sugar- here- have a milk shake..“and the trainhurtled on.
I wandered into another car and found the First two spirits sharing a sixpack and having a rousing game of Kingmaker, along with the Rabbit, the ToothFairy, the Shaggy Dog, and the Fairy God-Mother who with her come-hither stare and low cleavage promised an officer no one could refuse! I noticed that both spirits had several cards stuck up their sleeves and in their back pockets. The Spirit of Conventions Present rolled the dice and moved a large stack of cardboard counters on the board and said “The Electric Company!– I’ll buy it!” The Spirit of Conventions Past rolled the die and shuffled some papers and laid down a few cards and said “Fleet Heligoland suports Army Kiel to Holland!”
The White Rabbit turned to the Fairy Godmother and said “Base for a Base?” and the Fairy Godmother said“ Dunno– I’ll roll on my strength and use my +2 magic pasites!” As I watched this bizarre game of all games I turned and saw a horrifying sight! There at the far end of the car were the Ratsass and the Bad Hatter! The Hatter no longer had all his hats, and the Ratsass not his blades but it was them- unmistakably!
I raced up to the front car to find the spirit, sure that the minions of the Dark Lord were even now seeking to overturn the convention to come. I babbled out the warning to him, but the corners of his mouth just wentsouth even more.
“The Ratsass!! The Ratsass!! I said!
The spirt looked at me blankly and said “Yeah so?!”
“But they’re HERE!”
“So tell me champ– what part of playing games don’t you get?”
“Ummm– I don’t follow you.”
“Let me ask you this– if you lose a game do they take you out and shootyou?”- NO! “ he replied, answering his own question emphatically.
“Because they do some dumb things – does it make them evil people?--NO!” “Do you think that it means anything if you’re the big cheese of somebig-time show?- NO! And even if you are– do you think anyone out there gives a damn!– NO! All you do is run a convention where people play toy soldiers and othergames that mean nothing.”
“But– But–“ I tried to protest “The Ratsass– The Ratsass”
“But- But– Ifs and buts, – If Ifs and Buts were candied nuts it’d be Christmas all year long --. If we had ham we could have ham with our eggs if we had eggs. Look Young Hero! The first thing you have to learn is that these people are your friends. You can fight them in a game, argue with them in a club, debate them on the net, but you all play dumb stupid games about war and being generals and push toy soldiers around on the map in your mind. It don’t get much better than that. Lose that and ya got nothing! That’s what I meant about keep your mind focused on what’s important!”
The spirits words did not soothe and I came back at him -- “But the Hatter– the Hatter—“
“Remember the part the second spirit told you about losing their way? They’ll be just fine in a few years when they get the whole power tripthing out of their system! They’ll be back to being just good ole gamers and that will be that. This IS the Futurecon train and you ARE looking at the images of what MIGHT be, not the images of what MUST be. It’s all up to you buckie– if you want to make it better, it will be better. So cut them some slack! They’re not really a bad bunch of guys - they can be a lot of fun– when you get them in a game. Don’t forget that – it’s about games– and fun!”
The spirits words of hope and the future were so unlike his demeanor and character I was silenced. “Ummm– I think I see your point..”
The spirit began again– “Look your stop is coming up! We don’t have much time left. Just remember, it’s a game, its a hobby, you’re here to have fun, get some yuks, and toss down a few Buds with your buds. You’re not here to prove you’re a great general or come up with some grand vision. So work hard, have fun, give games, play games, buy stuff, eat, and remember that these guys are your friends.
As the train slowed down and I saw the dawn breaking over my neighborhood and I began to enter the long tunnel into my living room, I thought.
“Ummm, that’s a tall order But Gee spirit– it’s so SIMPLE! Why didn’t you say that way back at the start?”
“You’re the guy who liked complicated rules!– So! – You want success?”
“Yeah sure!”
“Well you know how you are?”
“Yes spirit?”
“Don’t be like that!”
These words of the spirit sank in as the train slowly pulled to a stopand the door opened to allow me to unload my stuff.”
“Come on– Come on– make it snappy.” the spirit said “I got a lot of appointments to keep?”
“Really!– Are there so many others hankering to make new conventions>?”
The spirit again rolled his eyes and gave a hearty “Pishh.. The stories I could tell–“ I felt good a and uplifted, even through the spirit just told me to get off.
“Oh yeah–“ the Sprit said–“Speaking of getting off- - The Lamp--.”
“What” I asked, “what do you mean.”
“You got yer three wishes!” he said, “fork over the bottle with the babe in it.”
"But -- But” I stammered...
”What are you– an outboard motor?” the spirit asked tartly...
“No– but what do you mean!” I only got my first wish!”
“Naah you used em all up! Says so right here in my “wishes used spread-sheet program.”
“But But!”
“Hey yer second wish was to be 18 again!– right?!”
“Well er– yeah—“
”Well you got that with the spirit of Conventions past!”
I had to admit the spirit had me there, for a short time I was 18 and felt very, very young again.
“So it’s yer own damn fault for farting around at game convention sinstead of getting laid.”
“Hmmm a bit of sharp practice- I’ll admit but now that I know who you REALLY are I guess I can’t expect much more from the likes of you– But what ABOUT that Jeannie! I protested- what about my third wish!”
The figure smiled one of those small smiles that still left the corner of his mouth turned down, as if he was smiling but frowning at the same time:
”Well let’s see you asked the Genie of the Lamp for an old time war-game convention, like you used to have-! Like when you were young!”
“Yes that’s right! But...”
“You said that you’d really love to attend one and have it like you did in the old days?”
“Yes that’s true spirit but..”
“And you got that wish only you’ve wound up having to work on one like a demon– I mean– uer–ah dog? So instead of just going to one like some lord you now have to do all the work to bring one about and get it together.”
“Well um– yes but...”
With a sly smile again the Spirit spoke
“Sounds to me like you’ve already got your screwing from the Jeannie of the Lamp.”
And the little voice from the martian on the Bugs Bunny cartoon came onand warned me off- the door closed and the train roared out of the station and as it disappeared down the long tunnel of time I saw the lamp swinging on the back platform of the train, with several small candles burning inside and from the dim airwaves of the ether I heard the strains of a long forgotten sitcom. I stood there watching it for a long time and resolved that I would do what I had begun– finish what I started -- fight the good fight – stay the course – hold the line– , suffer the slings and arrows of outrageous fortune-- I felt a tap on my shoulder and I turned to see a tall luscious blonde standing behind me with long wavy hair, big green eyes, in a provocative witch outfit with the skirt slit up to the thigh and a neckline plunging to her navel complete with a witches hat.
“Howdy Sailor!” she said “My name’s Samantha– Wanna see what I can do whenI wiggle my– um– nose?”
I ran like hell.
12:38 PM
In Response
Mister Nizz
Boardgame, convention, editorial, Game, Miniatures, TriaDCon, wargame
Mr. Otto Schmidt responds
To a recent post I made relaying a piece in an Ohio newspaper about the "greying of the hobby" and other such nonense (oh, dear, there I am again, editorializing). Thanks for this, Otto!
IS THE HOBBY DYING?
I’ve heard it all before, in fact I heard it back pretty much since the days when the hobby was aborning.
Today we are awash with people that wring their hands and weep and wail and gnash their teeth about “the graying of the hobby”– “the decline of the hobby store”– “the collapse of the war gaming world as we know it.”
Yet– it’s hard to square that with the ever exponentiating number of figures and periods available to the gamer. The proliferation of wargame groups on the internet, the growth of clubs, and the simple fact that if you tell a complete stranger “I play war games” the odds are pretty good that they will know at least what you are talking about, (or pretty close), where before they would have stared at you in open mouthed befuddlement. This doesn’t mean that the articles will stop and I’ve written a few of them in the past– let me fess up to that up front. But I’ve reconsidered my opinion.
One thing is obvious to me as I look back on those days is that wargamers are graying. I am graying. Some of my war game friends have already shuffled off this mortal coil. I think a lot of this talk about “graying” of the hobby is merely one more version of the “After me– the deluge-“ speech which has been given long before Louis XV made it famous by actually being right for once. It’s hard to credit Louis XV with anything remotely approaching profundity or foresight- so we must consider his prediction, as so many others, under the rubric of “even a busted clock is right twice a day.”
It also ignores the large numbers of kids coming we see at the games, tearing around Historicon, disturbing the old farts at their games with their new toys and style and noise. We notice these young ‘uns more because we are no longer young. When we were young we were them and didn’t notice much of anything- except the games. Someday we too shall die and someone will get out stuff, but I don’t think it’s going to be the end of miniature gaming– even miniature gaming as we know it.
If the hobby store is dying it’s not due to the lack of persons willing to spend money on the hobby – it’s more likely due to Walmart and others who have pretty much gutted the center of most American towns and destroyed whole species of family mom-and-pop business’ which were so much the venue of the “old time” hobby shop we knew and loved. We’re too "nichey” a market to appear on the radar of “The Rag Shop” or “Michaels” – they’re more arts and crafts-and chains that do like “Hobby House”usually give short shrift to miniatures or war games. Besides, meeting at a hobby store may be nice for a group, – at first– but you reach a dead end there quickly- that dead end being when the owner wantsto bang-up-shop and go home, and you’re not even coming to grips on the table top– or when he wants to bang-up- space normally given to miniatures for something more lucrative.Hobby stores catering to miniatures go out of business not because of the graying of the hobby but for the good ole’ reasons of under-capitalization and the lack of impulse buying being able to sustain the store. So they weren’t that conducive a venue anyway. Basements and attics, garages and spare rooms have always been the domain of the game and it looks like they will be for a long time, so if your gaming shop goes bust– set up a table, any table, in your own home. Sure it takes work but everything worthwhile does.
In fact, if you look at it, miniature gaming hasn’t changed all that much since– well– H.G. Wells, and computers have had a minimal impact if any upon it. The games have changed, they have grown more detailed and complex, and they have grown less so again as groups like Society of Daisy and Old School Wargamers grow up to draw us back to our “roots.”
Some persons from the more rural areas of our South would pronounce “roots” and “ruts” which may be more evocative of the relatively unchanging nature of games, but that is neither here nor there. If a convention like TriaDCon shares space with boardgamers, wargamers, eurogamers, and role playing gamers, that simply speaks to the proliferation of the “gaming” hobby into other areas from the time when “games” consisted of Monopoly and chess and not much else. We hearken back to conventions where it was us and the board gamers and see in these new venues diminishment, but ignore the fact that the pond has gotten bigger, and likewise ignore the fact that the guy across the table who’s playing Archduke Charles to my Napoleon I met over Settlers of Caitan a few years ago.
There will be some board gamers who will always view miniature gamers as despicable “lead-heads” as the whole thing as grown men childishly playing with toy soldiers. There will be mini gamers who sneer at the “Shake the Box” crowd, and many in both venues will want their own special conventions but that in no way means the hobby is graying or dying.
So I’m quite skeptical of this whole chicken-little “it’s the end of wargames as we know it” thing.
Besides– you ain’t seen nuttin’ yet!
If I’m going to make ANY predictions it will be this one. You will soon see a quiet revolution in gaming. I’ll call it the Revloning of the hobby. The women have started coming in guys– and in the next two decades it’s going to turn into a torrent. What has been an almost exclusivelymale past time is becoming increasingly infiltrated by the women as girls begin to understand that games- even war games- can be fun, and that they too can stand around a table with the best of us. It’s too late to stop it– and if you want to do the chicken-little thing about anything then do it about that- but I’ll tell you this– it’s too late to cry “Jenny Bar the Door!” Jenny’s in the basement rollin’ dice and pounding your Old Guard Grenadiers into snail-snot with her Elf-Amazon Hell’s Belles!
But that’s all in the lap-dance of the future.
-- copyright 2007, Otto Schmidt
10:50 AM
The TriaDCon Mission statement
Mister Nizz
9:35 AM
The Secret Story of TriaDCon, part II
Mister Nizz

The Secret Origins of TriaDCon,
part II
By Ben Trovaro
II. THE FIRST SPIRIT.
(continued from Part 1: Ben Finds a Bottle)
The night was dark– it usually is.
I had gone home, put the lamp in the cupboard and sat down to watch some TV and await the coming of the first of my unbidden guests who the Jeanie of the Lamp promised to send a-calling. Well it was just getting on to 12 and I had dozed off during Wheel of Torture just as before Vampa flipped the letter on Supercalifragalisticexpialadocious, and I woke up as the show was going off. I I rubbed my sleepy eyes to clear them and I noticed next to the host was this figure – not Vampa, but someone else.
She was of moderate height and somewhat elfin appearance, with a neat brunette bob in her hair, a pair of demure glasses, and she fluttered in mid-air with two pairs of filmy gossamer wings– like a large Dragon Lady fly. She wore only a short shift of shimmering white, which looked nothing so much as a large XXXL T-shirt with the awesome runes of great magical power inscribed upon it. They read WBC, PREZCON, HISTORICON, COLDWARS, FALL-IN, GENCON, ATLANTICON, ORIGINS, and so forth. There was a silk flower in her hair, and on her feet, a pair of bunny slippers. In her one hand she carried a wand of arcane power and mickle might --- and in the other- a super-sized refillable Coke container. I struggled to extract myself from the clutches of morpheus and it was only after almost a minute of struggle that I realized that she was not on the screen, but hovering in front of my face, a diminutive figure actually only a few inches high.
”Tinkerbell!!!!” I gasped, my jaw dropping to my chest!
“In your dreams Lead-Head!” she said, and though her words were tart and terse, she had a lilt, a quality to her voice, a way of saying things that was beautiful and mellifluous, like billows of blue velvet rippling in the dark at midnight, like the gentle lapping on the shore at eventide, like sweet maple syrup flowing over warm, lusciously aromatic pancakes, like the special sauce oozing out of between the two all beef patties, pickles lettuce chese onions on the sesame seed bun and onto your best tie.
“Are you the first of the spirits the Genie had foretold I would meet on this night?”
The diminutive waif’s sparkling complexion darkened a bit and her eyes darted to the side and I thought I heard her mutter under he breath “that tart!” but she shook her head and wrinkled her nose and smacked me on the forehead with her wand, and immediately the world turned rosy and bright, shower of lucky stars fell over my eyes and from my breast pocket overflowed with the Coco-Puffs I had been munching as a snack.
“Yes– Mini Maven, I am the ghost of Conventions Past. I will take
you on a magical mystery tour -- You are going to be entering another
dimension, a dimension not only of sight and sound, but of mind...”
She paused for a moment and thought “Hmmm – no– that’s not right. “ Then her face brightened and she smiled and waved her wand, and the wilted flowers in the vase sprang into bloom again.
“Let me take you down cause I’m goin’ to Strawberry
Fields....”
She stopped abruptly and a look of concerted consternation beclouded her sunny complexion. She muttered “Wait a minute – that’s not right– either “
Then from one of the secret pockets of holding in her gown she pulled out a small deck of index cards and read...
“A long time ago – in a universe far far away...”
She shook her head and threw the card over her shoulder and went on to the next one.
“When in the course of human events...”
Again the card fluttered to earth.
“It was a Dark and Stormy Night...” It suffered the same fate as its brothers.
“When you wish upon a star...”
“All Gaul is divided into three parts...”
“It is a far far better thing...”
“A bunch of the boys were whooping it up at the Malemute Saloon...”
“Call me Ishmael...”
Finally in exasperation she tossed all the remaining cards over her shoulder to fall like a shower of confetti over the couch and floor and I couldn’t help but thinking at this magical moment of the grand verities of the universe, the vicissitued of fate, and eternal imponderables, and that the housekeeper was going to be pissed.
“Come on Toy Boy, you’ve seen the story– you know the drill– I haven’t got all night!.” She muttered.
“Do I have to take your hand? Or mutter some incantation? Or be enchanted to fly with you through time and space, to see things long past, people long gone?”
She gave me a look people usually reserve for impromptu encounters with the village idiot and a whack on the noggin with the wand again. She intoned the magic formula “Whatever blows yer hair back!” and intoned the secret words of ensorcelment “Just a spoonfull of sugar
helps the medicine go down.” And held out in her hand a large pile of what I took to be magic beans.. Each of them in bright colors of red, green, blue, yellow and brown. Each had a small mystik rune on them of obvious great power that looked like the letter “m” in white,
times roman bold 12 pt, . I swallowed them speedily, barely pausing to munch
them- they had a distinctly chocolate like taste.
“Are these magical?” I asked. “Will they allow me to fly?”
“No not really” she said, "but they’ll tighten you up like a large wheel of Wisconsin cheddar so that I don’t have to stop the tour every 10 minutes so you have to go to the
bathroom."
Almost immediately I felt a strange feeling of well being course through me– a distinct tingling in every extremity of my being, and in my mind, new vistas being open- the bonds of the physical universe were being undone- the blending of the real with the imaginary– I could think outside the box!
I realized what was happening– my lips formed the word which came out as a large comic balloon to float over my head...
“Magic!” Said I
“Prozac” Said She.
I was transported in an instant to a large gymnasium-like room in what appeared to be a college campus, with several small meeting rooms beside it. In the large room I was in there were many stands of dealers and vendors selling games and a great crowd of people coursing through it. In the small side rooms there were almost as many people, sitting, hunched over tables, their faces betraying the intense concentration of their minds, and in front of them large paper and cardboard boards with piles of counters over them. In other rooms people were standing or sitting around tables of toy soldiers and terrain, and yet in others people were again sitting, but all focused on one leader half-sequestered behind his game-master screen, rolling dice and hacking out a narrative about mugging monsters for their loose change.
“I recognize this– Spirit!! This is the old PEACHYKEENCON - the first one I ever went to as a young boy! “
“Yes” she said “happier times indeed—“ and I noticed that my once diminutive guide had now become perfectly human sized, of regular stature, and I also noticed that except for the bunny shippers she had a nice pair of legs! And looked somewhat hot. I wondered what she was wearing under the now quite skimpy extra large T-shrt!
This brought a whack on the noggin and a tart ‘I can read thoughts too drain brain!”
“Ummm... OK...my bad.– But tell me spirit are these things real?” I asked.
They are as real as they exist in our memories, as we have experienced them- they are but shadows of the past, but the past that lives in vivid colors and tones in our memories. They are gone but linger on in that strange afterglow of reality that is present with us always.”
I broke in with a shocked “You don’t mean to say...”
“Yes" she said
I shook my head ”Where are they now shows...”
“But look Spirit there am I” and I pointed to a small plump boy with coke-bottle glasses pushing some counters across the board and beaming in all the innocent joy of youth, the delight of existence for existence sake, the sweet, endearing, charm of adolescent goodness and candor permeating the words of this the apparition of my former days
“12 to 1 – automatic victory! --You Lose!”
I triumphed in my joy, even more so as I saw my crestfallen oponent slink away from the table, fated to die in misery and bleak hopelessness in a Bowery doorway. As I watched this there was a slight pang in my eye as I felt a welling up of emotion and slight liquification forming at the corner of my eye-lids.
“Ah those were simpler times, happier times– before the dark time– before the....”
She whacked my head with her wand again. “Do not speak that name, even here– the name of the Dark Lord himself is not to be bandied about lightly– nor the name of the Evil Empire itself to be casually thrown about. The spies of the Dark Coterie are everywhere and even the walls have ears, the bathrooms listening devices and my dog has fleas.”
I turned to see the people bustling around in the dealer hall, laughing, joking -- their eyes eagerly fastened on the wares and merchandise being offered. I suddenly espied an old familiar face, small, a child really, of years not much younger than my own, watching me from a table nearby. Intent, silent, worshipful. She had a loving look, a longing look a look of sweet tenderness and love, not unlike that on a cat about to pounce on a mouse.
”Why bless me– if it isn’t Ginger!” I gasped, recalling an old gaming buddy from those days. “Why it IS Ginger! Yes.”
The spirit nodded. “Yes it is– “the spirit agreed “ Miss Vitus loved you even then.”
“REALLY!” I gasped. “I had no idea, I did not know she was even at this convention! I had not known until I saw her just now.” I said this wistfully– regretfully, pondering for a moment the possibilites that might have been– Ginger was a top notch miniature painter and worked fast too!"
“Yes," the spirit said, with no little ruefulness, tempered with an undertone of caustic understatement that would have lifted grease stains from the driveway.
”But in those days you were only interested in sequences of action, phased movement, zones of control, paradigmatic representations of combat, theories of game simulation, averaged dice, random modifiers and character alignments, stats and bound-phased movements- never giving a thought to the feelings of a poor young girl who had fears and hopes and dreams of her own, who struggled with the emptyness of her heart, with the aching lonliness that comes with unselfishly making someone else the center of her life, of sacrificing everything for him, just to be near him, to see him, to hear him, to perhaps touch – - his counters– to fondle his miniatures. But what was a young girl to you just entering the first trials of womanhood? Did you care for a bright young girl giving you her heart and soul and never being appreciated, or cared for or noticed, of being spurned ignored, forgotten, of having her needs unfulfilled, her heart broken, her self-respect spurned and trodden upon as if she meant nothing at all and was simply something to be used for a game and tossed away like a used kleenex, a toy, a plaything, like one of your “f*****g toy soldiers who had no feelings – to be ignored at the very moment of her budding womanhood when she was most alone, bewildered, afraid, and vulnerable...”
The spirits tone had become demanding, harsh, and accusatory, even
vehement and histerical.
I looked at the spirit with astonishment and shock. She shook her head as if to clear it and then whacked herself on the crown and a shower of glittering pearl drops drifted down and suffused everything with with a warm cozy glow and made her look as clean scrubbed as the Orbitz girl.
“Ummm-- never mind” she said.
Again the spirit waved here wand again, but this time not onto my bean.
Nothing happened.
She did it again and again nothing happened.
With her jaw hard set and her teeth clenched and drew up the curtain of reality to touch the REBOOT buitton on the Windows of Life – Godmaster’s Deluxe Edition that she had opened and we were transported again.
I saw myself now as a bit older, in my late teens, cavorting around a whole room of tables filled with all sorts of wonderful things, and around the tables people laughed and shouted and cursed and joked. They capered and stood and postured and gestured.. There were smiles on every face and a song in every heart and in the center of it sat this large jovial fellow posessed in great abundance of the milk of human kindness, but not, as some said, a lot of smarts, and he seemed to rule it all as a king on a throne. My mouth dropped and said:
“Why it’s Dennis, Dennis Largesse! Why Bless me spirit, nomen est omen- a man more aptly named could not be found in all of creation. A man of infinite Jests. Often he would carry me on his back... He ran the game store nearby, now long gone, and I spent many happy hours here as a boy. But tell me spirit this does not seem to be his store? It’s much bigger and larger than I remember it, and he did not have so many grand tables or so many things.”
“We see things as our mind sees them. Dennis’ store may have been small and ordinary, but when you were in it and gaming the walls flew out and it expanded to whatever size you needed, and the few companions you had into a vast multitude, as some large game convention, the mother of all game conventions at which you always had fun.”
“Ah, spirit,--I understand-- we are seeing things as our mind sees them, we see them through the filter of our joys and high spirits. It is the imagination working"
“And the Prozac”
I watched myself playing grand games, At one table advanced Squad Leader, at another some large ungainly Napoleonic action, again I saw me role-playing as Exxon the wizard and others too, laughing and enjoying the pure joy of existence, and all of us shoveling down McBurgers and KFC, Chinese food and Pizza quaffed down with foaming tankards (well cans) of beer and coke and all with a gusto and speed that exceeded by far the ability of the most hunger starved hobbits running feeding frenzy race with the starving natives of Ethiopia Win- Lose- we were all having a good time.
“I see you had great fun those days my friend.”
“Yes, I did” and my feet felt light, so light I shifted back and forth as if I were to break into a little jig, my eyes were a glitter and there was a rosy glow in my cheeks. “Oh– can we join them spirit, - can we be part of them?”
“Nay” she said “Remember these are but shadows of the past – mere specters of things that once were.”
“Look there’s Solly Wymon and Ron Craptray- the old crank- look at him enjoying himself– and look Hal Jadely and Gig Boblio and Bif Donk and old “Cob Noggins” all having a great time together– all my friends having a good time- Oh it was a wonderful time- one would not imagine they all turned into deadly enemies later on– in the dark time."
I looked around and saw such merriment and fun and all of it presided over by Dennis .
“Ah there weren’t many who could give a game like good old Largesse!”
Off in the corner I saw a familiar face. She had lost a much of the baby-fat from the previous vision, and she was indeed turning into a charming and precocius woman, I remember that I had had a feeling for her now and then back then, and I meditated upon memories of things not seen, of paths not taken The spirit, reading my mind asked.
“Whatever happened, between thee and she?” the spirit inquired.
A dark cloud passed over my eyes and my heart as memories of decisions taken in earnest then but regretted forever came back to nag at me.
“It was hard – Spirit- back then, I was so young, and foolish.”
“Speak–“ She demanded.
“Well you see– she did DBA and I was a confirmed WRG – and it
just couldn’t have ever worked.”
“Izzat’ So tin twister? Or was there more?”
Again the dark regrets welled up in my soul, but I fought them back. I replied with a half truth that even I knew was stretching it by far.
“She did 30mm and I liked 25's”
She whacked me on the noggin with her wand again and I was covered in a pale pink mist of glittering droplets of dandruff and Vitalis.
“Fess up, Shake-n-Bake Gamer!”
I could fight it no more, I felt the truth being wrenched from my very soul. I felt my mouth forming the words I dreaded to say.
“She was...”
I gasped, tyring to force the wrods back down. Again a whack on the head.
“She was so... sooo...”
I struggled not to say it with all the frantic desperation that a person would use in trying not to fart at high mass. Again a whack on the head.
“Bad Gamer, Bad Gamer- Very Bad gamer!” the spirit intoned.
At last I could take it no more and with a last shriek of my soul the words were torn from the inner reces of my heart where I had buried them for so long...
“She was so – ..so – SO BEER AND PRETZELS!”
Tears welled up in my eyes and the spirit offered a delicate lacy embroidered pink handkerchief with little pink bunnies embroidered on them for me to dry my tears, and she also offered me a nice long nip from her pocket flask. I dried my tears and blew an enormous honk into the handkerchief and handed it back to her. She dropped it like it was a hot turd. I took rather a long swig but the spirit did not mind. My eyes bulged form my head as the potent stuff flowed down my gullet, felling all the time like a sublte mixture of Muriatic acid and Drano, and it set my stomach afire and could have cauterized gangrenous wounds. I opened my mouth to speak.
“Smooth!” I gasped.
The spirit was silent and I watched the scene for a while as I daubed my eyes and thought.
The spirit at last spoke “What ever happened to her ?”
I thought for a moment and when I felt able, I told her.
“She moved on to LARP and later changed her name to Zima or Zivo or Zena or Zerutan or something and became a Morticia (from the Adams family) Impersonator. She married a bruite of a man Derek Draino, a lawn maintenance guy who didn’t care for gaming at all but was into Nascar, Railgate Parties and the Spike channel and who wasted his money on lottery tickets. She made appearences at small time fan conventions and birthday parties."
I sighed. Thinking what might of been. I imagined her in long leather boots with latex bustier and black shoulder-length gloves, a shade of bright red lipstick on her pouting lustrous lps.
No the memories were too painful. I shook them free.
“But she died spirit, she was never a strong person and with the passing of SPI, Avalon Hill and Ral Partha the light seemed to go out of the world for her... and she shuffled off this mortal coil– and joined the legions of the undead.”
“Do you mean?” the Spirit asked in shock”
“Yes, she became a soccer mom and ran a catering business specializing in nouvelle cuisine!”
Again I felt the tears welling up.
Again the spirit spoke “There was a child ...”
“Yes, a small boy, his name was Dondi – Dondi Draino.”
I brought the handkerchief to my nose and blew out a huge honk.
“Need a mop?” the spirit asked in kind soliciation.
“Come friend, our time here is short.” she said in that calm tone I had come to fall asleep by.
“Oh but spirit, can we not linger here for a while! It is so
pleasant.”
“Nay friend, we cannot, we must move on!”
“Is it because the sands are running out? Time and tide wait for no
man?
He who snoozes loses? A door is closing and another is opening? The spirit looked at me with that kind benevolence which I had come to know was her particular nature in this short time we had been together and she whacked me with her wand on the head one last time.
A loud “crack” like a small ladyfinger fire cracker was heard” and her mouth opened to speak.
“Nay– but if we tarry at this convention any longer we shall have
to pay for a second day.”
Continues in part III of IV: The Spirit of Conventions Present
