Showing posts with label HMGS East. Show all posts
Showing posts with label HMGS East. Show all posts

8:07 PM

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Historicon News Flash from HMGS East

Mister Nizz

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Released: Historical Miniatures Gaming Society East Announces Legion of Honor, Scruby Award Winners

Bel Air, MD (May 11, 2009) -- The Historical Miniatures Gaming Society East (www.HMGS.org) will present the Society’s lifetime achievement award -- the Jack Scruby Award - to Todd Fisher of Chicago, IL at the 25th annual HISTORICON ™ 2009 conference to be held July 16 – 19, 2009 at the Lancaster Host Resort and Conference Center in Lancaster, PA. The Jack Scruby Award is presented bi-annually by the Historical Miniatures Gaming Society East (HMGS) for distinguished service to the hobby of historical miniatures gaming. HMGS is a non-profit educational organization that promotes the study of military history through historical miniatures gaming, seminars, grants, and conventions.

The Scruby Award is named after the late Jack Scruby, one of the first to make a critical contribution to the growth and promotion of the hobby and industry of historical miniatures gaming in the U.S. The award recognizes individuals who exhibit the same selfless service and incomparable contributions to the hobby as exemplified by Jack Scruby.

Todd Fisher has contributed to many different fields of historical miniatures gaming. An avid wargamer and dedicated Napoleonic scholar, Todd has organized and assisted in organizing a number of game conventions, the most notable is Little Wars, sponsored by the HMGS Midwest chapter, which Todd was also instrumental in organizing. Perhaps Todd’s most famous achievement was the Emperor’s Headquarters (EHQ) that he started in 1990, a wargaming super-shop that gamers drove hundreds of miles to visit, and which undoubtedly inspired many of the successful historical shops in the country today. Todd also formed the Emperor’s Press, which published not only wargaming rules, but also many serious scholarly works by respected historians, including Christopher Duffy. Todd was editor and publisher of Napoleon Magazine and has served as a retailer, publisher, and manufacturer, producing a number of historical figure lines under license. He has also been involved in the artistic end of the hobby, the art of game design. Todd has been closely associated with the various editions of Empire, and was central to the development of the new Revolution and Empire rules, in addition to designing the popular medieval rule set Revenge.

Todd is the Executive Director of the Napoleonic Historical Society, and in that capacity, he has led tours of the Napoleonic Sights of Europe for over thirty years (he was one of six original inductees in the International Napoleonic Society.) He has authored several books on the Napoleonic period, including The Napoleonic Wars, which is used as the textbook for many graduate courses, written articles that have appeared in international journals, and was the chief historical advisor on the Peabody award-winning “Napoleon” for Public Broadcast System (PBS).

“Todd’s incredible accomplishments in the field of historical miniatures gaming -- from conventions, education and retailing to publishing and game design -- make him an outstanding recipient of the Jack Scruby Award,” said Pete Panzeri, president of HMGS.

HMGS Legion of Honor Awards

Elected to the 2009 HMGS Legion of Honor are Don Perrin and Philip Viverito whom will be inducted during the Scruby Awards Dinner, Friday night at HISTORICON ™ 2009. The Legion of Honor inducts individuals for their significant personal accomplishment in one or more fields of historical miniature gaming.

Don Perrin of Williams Bay, Wisconsin is publisher of Historical Miniature Gamer Magazine and president of True North Miniatures. He was also the publisher and editor for James Manto's Men-at-Arms medieval wargame. Don served with the Canadian Army for 10 years, retiring as a Captain in the Corps of Electrical and Mechanical Engineers. Currently, Don works with the Pearson Peacekeeping Centre of Canada to train Corps Headquarters in NATO, the European Union and the African Union for peacekeeping operations. He has published eight novels and has authored or edited a host of card games, miniatures games and role-playing games, including the Dragonlance d20 Campaign Setting, the Star Trek Original Series Collectible Card Game, Uncle Duke's Napoleonette Rules for 15mm Napoleonics and the Sovereign Stone Role Playing Game. Don has also served as president of the adventure game industry's trade organization GAMA, and has consulted for games and toys with Hasbro, Mattel, Origin Systems and Scenario.

Currently, Don devotes his time to printing other peoples fine miniatures games (such as Test of Battle Games' Command Decision: Test of Battle, LMW's G.A.S.L.I.G.H.T and Holy Hack, Sam Mustafa’s Might & Reason and OGDW's General Quarters), through his company Quality Print-On-Demand. He helped organize many conventions, including HISTORICON, Little Wars, REDCON, and RockCon, is publisher of the award winning Historical Miniature Gamer magazine, North America's only historical miniatures magazine, and continues to promote and play historical miniature games.

Philip Viverito of Tonawanda, New York is a prolific writer, historian, game-rules author, game-master, figure painter, master terrain maker, event organizer, and HMGS supporter. He began creating model buildings and relief maps focusing on various historical periods from Classical times to modern times model in junior high school and was so successful that he was invited to lecture on historical topics to other classes. After graduating Niagara County Community College and then Niagara University with a BA in history, he began building larger, award winning dioramic presentations for gaming conventions. He was contracted to do an architectural display for Amherst Historical Museum, Amherst, New York. Later he designed and created a series of seven miniature buildings depicting the development of The French Castle for The Old Fort Niagara Association, Youngstown, New York. In addition, he assisted in cataloging photographs for the Association's librarian. This led to other photographic assignments for the Fort. He was also responsible for the care and preservation of the Canadian Power Company's photographic archives and collections, eventually creating a photographic history of the company that was donated to the Canadian Government collections. Other commercial endeavors include photographic work for the Carnegie Museum of Natural History, the Smithsonian and the Niagara Falls Public Library Local History Department. Phil and other authors have their game systems, scenario books and The Classical Hack Newsletter published through LMW Works, which he co-founded.

Phil has traveled extensively through out the U.S. and Canada putting on demonstrations and seminars using his models as a backdrop, bringing history to life in miniature. Phil is noted for his speaking engagements as a former Smithsonian Instructor, having participated in The Legacy of Hannibal Program at the Tunisian Embassy in Washington, D.C. His other speaking engagements include the Origins War College, Buffalo School System D’Vouville Campus and The Biblical Archeological Society (Buffalo).

“We congratulate Don and Phil on their accomplishments and welcome them into the Legion of Honor,” said Pete Panzeri, president of HMGS.

HISTORICON is the largest historical miniatures gaming convention in the United States. Each year, thousands of avid gamers descend on what the New York Times has described as the "mother of all war gaming conventions." The event features thousands of attendees (adults and children), hundreds and hundreds of games, the world's biggest war game hobby shop, painting events, and a special awards celebration. Other HMGS events include the annual “Fall In” convention to be held Nov. 6 – 9, 2009 in Gettysburg, PA, “Cold Wars”, to be held March 11 – 14, 2010 in Lancaster, PA, and “Historicon 2010” to be held in Baltimore, MD next July.

For more information on HMGS, visit www.hmgs.org.

For more information on HISTORICON, visit www.HISTORICON.org.

2:49 AM

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HMGS COLD WARS 2009

A Slideshow of the Big Show.



I had a very good COLD WARS this year. The first one I've been to since I stopped being a CD in fact. I had taken a break from wargaming for a while; honestly, a person can burn out after so much exposure to it. So it was good to get away and reconnect with the things I like about this hobby; friends, good company, moving lead around, having fun.

I was very fortunate to be allowed into Chuck Turnitsa's Red vs. White 15mm Russian Civil War game on Friday morning, which worked out really well-- I had a night shift on the Events desk. It was Chuck's home system, a mix of many things. The outcome was a draw.

Quick gulp-down of dinner, and a long shift slinging tags. I haven't done that in a while. And I thought it would be slow! HA!

I was a bit beat to get into a night game, no great loss. I went out and played ILLUMINATI with some friends I know locally-- that game still has it!

Saturday, worked an earlier shift, but it was pretty inconvenient being midday. Missed out on a few games I had a jones to play. So it goes. Did some frantic shopping. Invested in UNCHARTED WATERS, which looks highly amusing.

got some dinner, came back and played in a Howard Whitehouse game, his new COMBAT! system for Wargames Factory. A great time.

Met up with John and Dewey at the end of that. We broke out 54mm gladiators and had a quick game with Patrick from the HAWKS. I noticed a game of WEREWOLF going on in the corner and jumped into it.. man, I'm a target for these things. Why is that?

Loved the game, it was fueled by booze.

Overslept Sunday, tried to flea market sold almost nothing. Did a quick pass around the vendors, and then I was heading homeward.

Great Show, Frank Preziosi and crew! You deserve every bit of the compliments you will have showered upon you for your hard work and dedication.

7:15 AM

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What I did on my Fall IN Vacation

FALL IN! 2008: It was a good time!

FALL IN 2008 has come and gone, and I have to say I'm really enjoying this show these days, maybe more than the others-- it's mellow, laid back and the crowds aren't overwhelming like they can be at HISTORICON. I showed up late on Thursday, but early enough to schlep tables with Andy Turlington. I was volunteering for this one, and had been assigned a nice enough task-- working the front desk at the exhibitor's hall. One nice part of this job is that you get to see EVERYONE at a convention if you work a dealer's hall. Less nice, is you seem to be "away from the action" most of the time. So it goes. Me, I liked it, but I like schmoozing with people.

I don't know beans about attendance numbers, how well we did with the money, etc. So I can relate only the anecdotal stuff.. Bob from RLBPS told me he had his best Friday at FALL IN, evah! I saw some new dealers present, from the puzzling "I'll renovate your basement" guy to a couple new boardgame dealers. The folks I talked to seemed very pleased with the amount of business they were doing. Another BIG intangible-- you couldn't find a parking spot at the All-Star on Saturday for love nor money, unless you went way back in the back forty to a "lot B" I had no idea existed. That's a first.

I did some judging for Pete Panzeri, for the GM awards. I had to join in giving the AUSTERLITZ game I saw run in the All Star one more in the fistfull of awards it received; simply lovely old fashioned 15mm Napoleonic goodness. Reminded me of Borodino 92 (remember that one?).

I participated in the Society of Daisy's OFF THE TABLE MODELING and OFF THE TABLE PAINTING contests-- I didn't really think I had much of a shot at it but it's a worthy effort, worth supporting. So I entered my "Steampunk light armor company" made entirely from kid's toys and castoff junk. I submitted my "Clockwork Hussars" in the painting contest-- with very little hope of a prize. Let's say I "paint for utility". Sure enough, none of them won first prize, but one of them (can't figure out which) won THIRD prize.. hey, ten bucks. That's a beer and a half!

Jim McGaughey ran an HMGS-sanctioned painting contest too, it was supposed to transpire on Saturday in the All Star, I think-- I couldn't find it. I hope it went well.

I got asked to run FALL IN, during the course of the weekend. I said I was interested, but thought Andy Turlington was in line for this job, and wouldn't make any kind of strong case for myself if he wanted it-- Andy's a great candidate for the position, and I really don't have any ego about being a Big Chief or lil' Injun after doing the COLD WARS job for four years. Fortunately Andy took the job and I think he's the best man for it.

Got into a great game Friday night, BIPLANES AND BATTLESHIPS, based upon the Hector Bywater "Great Pacific War" scenario. I sacrificed my light cruiser squadron, but the Americans ultimately won with heavy losses. Yay! Liked the rules system, the historical era, and the scale (1:6000th). I may pick this up and try it some time.

Here's a Travel Montage:



I didn't end up buying out the store. I got some Historical Products 20mm Spanish Civil War stuff (for use with Russian Civil War armies.. they adapt well). Mostly these were "anarchists" and troops with the Adrian Helmet, plus a few guns. I picked up some WW2 naval infantry at Dave Markley's recommendation, from Pegasus models. These will make dandy Russian Civil War Naval Infantry troops, if I ignore or convert the ones with machine pistols. I have some Naval Infantry from IT FIGURES painted up already, but I like the poses on these guys-- more aggressive and more detailed. I also got another Pegasus set of Russian log houses, a Whippet tank, and a Scout car.

I didn't get into the cubicle zombie game, Saturday night.. I was out having dinner and didn't get back in time. It sure looked funny. It's a great idea, but I'll just wait for this chap to run it again. :-D

Corporate Zombies, from the CUBE SET from ThinkGeek.com

So, instead, I hung out, drank beer and played boardgames. The first attempt was BETRAYAL AT HOUSE ON THE HILL. This proved a tad complex to the fellows assembled. Since the "Traitor" guy showed up fairly early the game ended after I'd gone the grand total of one room in to the mansion. Somewhat anti-climatic.

Betrayal One

Betrayal 2

John C's excellent dramatic reading of the events paragraph (captured on a period authentic Edison Kinescope) was the highlight of this game.

SEE THE VIDEO, bottom of the page.

I wanted to get in on the game of Mall of Horror nearby.. but it was full up. Sigh.



Since Betrayal lasted.. oh.. five minutes or so, and most of the rest of the company present were passed out, we pulled out a recent purchase, COWBOYS: THE WAY OF THE GUN, by Worthington Games. Mostly as a learning experience.

Scenario: Bust Our Pard out of the Jail



Citizens cleared the streets when Stinky, Paco, Snake Eyes and Jeb rolled into town.



The Sheriff was there to greet us. "Por Favor, Sheriff, might I inquire.." (BANG! "Gaaaaaaaaaaaaaaaaaaaaahhhhhh!") Clearly the local law facists don't care for Mejicans.. Paco was shot in the stomach before he and the sheriff could exchange greetings. Stinky, Paco, and Snakeyes duked it out the local law dogs, while Jeb rode round the long way.



The ensuing gun battle was a fracas. Paco and Stinky were riddled with bullets, enforcing my low opinion of this town's tolerance for both hispanics and the unwashed. The Sheriff and his deputy ceased to exist. However, that was the signal for the uprising of citizenry. Every other turn, a new citizen popped up to activate and start blasting away with shotguns and rifles. Paco and Stinky rode hard for the outskirts of town, but ended up getting killed right on the edge of the map. Sigh. Victory was so near.



We rather liked COWBOYS. Like GUNSLINGER, without all the detail work and fine level of granularity.

Sunday was anti-climatic as it usually is. I flea-marketed a bit, for the first time. I made some money! James Mattes ran the raffle for prizes in the dealer's area.. it seemed to have gone over well. I went home not exhausted, as usual, but pretty energized. I had a great time and will definitely attend more FALL INs in the future.

1:05 PM

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HISTORICON 2008.. a fantastic time

I've been away from blogging for, oh, six months or more, for that I do apologize. A series of life changes has kept me fairly busy during that time, and I've had precious little time for gaming.

RAT TRAP PRODUCTIONS GLOIRE GAMING SESSION from the Rat Trap Productions page

I went to HISTORICON last week, from Wednesday to Sunday-- alas, no pictures are contained with this narrative, but I assure you somebody out there will be posting some soon. I will give credit where it is due and link to other photos where needed-- just pass a mouseclick over the photo.

HISTORICON was my first HMGS convention since FALL IN! 2007, where I had been turned off of miniatures gaming for quite some time after the collapse of TRIADCON from within. In summary, I have to say HISTORICON was an EXCELLENT convention, a wonderful time from start to finish, and I thoroughly enjoyed the efforts of Bob Giglio and his crew of stalwarts: Neil Brennan, Frank Preziosi, Duncan Adams, JT Thomas, Wilbur Grey, Jeff and Monica Hobbs, Kathryn Plamback, Don Perrin, Jim McWee and many others should be singled out for their contributions to a wonderful show. Not to mention the on site staff that were up to their normal high standard of efficiency and helpfulness.

Having arrived in the afternoon on Wednesday, my activity was limited to visiting with friends, kibitzing, and solving the heady problems of philosophy in the lobby lounge with Bob and Cleo Leibel, Otto Schmidt and the occasional stalwart that drifted in and out of our wine-soaked conversations. "Sitting around and BSing with other learned pals" might be my favorite convention activity of all time, so I rate this evening as among the highlights of the convention. The next day started out late-- a wine soaked 230 AM bedtime will do that to you. I wandered about for a while, having grabbed a ticket for an evening game, whining my way into a boardgame (zombies), visiting the painting area and then showing up for dinner (late) with Otto, Bob, Cleo, and a family of adoptees that Otto had coerced to the convention. A most engaging supper, and off to my first "formal" game of the con, the battle of Ulsan. this was a fairly even contest between Japanese and Russian pre-dreadnoughts, using the wonderful Old Glory Shipyards Dreadnought line (the ship models weren't 100 per cent accurately representing the battle line, but the Japanese 'stand-ins' retained the flavor of the ships they were to represent).

From the RUSSO JAPANESE WAR SOCIETY page, ULSAN Map

I was in the role of the Russian Admiral, Jessen, flying the flag of the ROSSIYA. From the commencement of the battle, the Rossiya was under heavy, continuous fire from multiple ships. In an odd reversal of historical roles, it was the ROSSIYA that suffered a fate similar to the RURIK, the weakest ship in our line. I kept rolling "Special Damage" which ended up with a Captain dead.. the ship went through 8 captains during the course of the fight. The running joke was that by the time the battle was over, the laundry officer was running the ship!

The Russians won decisively, having no ships immobilized (this was close, though) and the Japanese were down to one ship left afloat. I had a wonderful time with this game, and commend the GM Mike Miller (as well as my fellow players on BOTH sides) for making this a fun time.

Friday dawned, I did some local things, and did my first big trawl around the dealer area. I got pigeonholed by Howard to help with his big pulp game (unexpectedly held on a FRIDAY, not a Saturday, harrumph). I promised I'd try, but got their late due to other commitments. Sigh. He really didn't need me, anyway. :-D One interesting acquaintance made in the dealer's area was a man named William, clearly a Mennonite, who had started a miniature gaming company in his community, and was selling Age of Reason/Seven Years War figures. Yes, he had heard about the Amish Rake Fight, and he thought it was hilarious, which shows you that should never assume anything. I promised I'd send him some photos, so please, if you got his card, get in touch with me.

Having been released from obligations to Howard, I did some more shopping, had some conversations, painted a bit, and then grabbed a ticket for the evening game. This was for CALLIOPE, a game that has always intrigued me, but alas, I was charmed when I saw FUPRIKT'S ALESIA or HOW TEDDY ROOSEVELT SAVE RURITANIA, and had to weasel my way in there. This was a giant GASLIGHT BATTLES game in a very small space. I played Victorian Germans with their giant spider walker, three companies of troops and flesh golems. You know, the typical troop mix. I slaughtered the Ruritanians in front of me, but it was to no avail, we couldn't advance through the densely packed town nearly fast enough. We lost but only by a narrow margin. I sat in on some friendly (and UNfriendly) banter about the "big subject", moving HISTORICON to Baltimore. This was much discussed in the evening, at the bar.

The next meeting was the membership meetings, which I did not avoid. I was rather touched to receive a very nice Saint Petersburg trophy for my years as a con director, and a HMGS lifetime membership, complete with secret recognition coin.

I got into Pete Frechtling's excellent A DAY AT THE RACES, LEONARDO? which may have been my favorite game this convention. This is a very silly game, featuring Renaissance era tanks racing each other with a little bit of sabotage from the sidelines. Reminds me of the old Le Grand Cirque games. I lost in dramatic style, trying to ram the guy who tore the guts out of my steam tank from behind.

I had time for a quick meal, and then got to sleaze my way into THAT'S A BUNCH OF BOLSHEVIK: SOMEWHERE IN RUSSIA, 1920. Great fun indeed, when you can squeeze a Russian Revolution game somewhere into the mix. The Rules were RED FURY, a sort of variant of BLITZKRIEG COMMANDER for the RCW. They played very well and could be condensed into two pages.

After being THOROUGHLY defeated by a very good opponent, I ambled upstairs and got involved in the bar room convos about the HISTORICON move. I avoided being too argumentative, and had a fun time BSing with people I rarely see.

Next day I packed up, did a final run through flea market and vendor area, and thus pointed my nose southward. I had a great time-- one thing I noticed was the stress level has greatly receded in the last year, and there are many changes. People are friendlier and more mellow at these things, which is EXACTLY the convention I wish to attend. Good show, my fellow enthusiasts, I am proud of you.