5:22 PM
I revisit a science fiction convention..
Mister Nizz
There was a day when I used to attend Science Fiction conventions quite regularly. In my 20s, I was a regular attendee of Evecon, DISCLAVE and occasionally Balticon. Life can throw some changes your way, and mine has been no exception. After getting a suit job and settling down a bit, I had less opportunities to attend them and gradually dropped SF conventions from life in favor of miniature gaming cons like HISTORICON, COLD WARS, and ORIGINS. I love reading and I love science fiction, but I am not a classic fan boy. Geeky, too be sure, but not a fanboy-- I just like a good book or movie. Still, I miss the old days, so when the opportunity arose to visit BALTICON for the first time in years over the weekend, I took it.
Balticon takes place in the Fort Hunt Marriott hotel, which is where HMGS and the BGA have run cons, and I am familiar with the location. To call the locale "Baltimore" stretches the geographic definition a bit, being west of Towson, but the neighborhood is certainly a lot more affordable than downtown.
I'm not crazy about the Fort Hunt Marriott, as a rule. The hotel is expensive (for the location), laid out like a puzzle and quite cramped, dark and claustrophobic. The flip side of the location is parking is free, there are some hotels nearby that are reasonable (unlike in the Inner Harbor, for instance), and the local cuisine is... well.. robust and cheap.
I could only make it for Sunday, but I got up pretty early and participated in a lot of programming until I left at 10:30 PM.. so I got my 36 dollars worth and was well satisfied.


After a quick walkabout to get my bearings and visit the dealer's room (such as it was-- the HMGS Exhibitor's hall could have swallowed three of these), I attended the first item on the agenda, which was "LIVE! Stranger Things: Singularity" in the Grand Ballroom. This was a live event hosted by a talented and engaging young chap named Earl Newton. Mr. Newton is a film director and video podcast producer of the show STRANGER THINGS, a web-based video show that is a mix of science fiction, horror, and science fantasy. I like indie films and mixed media content, so I sat in on this one. The format was interesting.. a little too bombastic when a feller named Matt Wallace took the stage and tried to to turn it into a Generation Z pep rally-- you know the drill. "What? I can't HERE youuuuuuu?" and "How about a big hand for all of you...", that sort of thing. Still, I was fascinated with his interview with J.C. Hutchins about Hutchins forthcoming novel, PERSONAL EFFECTS: DARK ART. Mr. Hutchins is an early adoptor of the freebie podcast novel method of getting your name out there (A' la Scott Siglar), and has written three (the Seventh Son trilogy).
His new book will be published by St. Martins Press and from what Mr. Hutchins described, it will be something to see-- full of extra media bits-- business cards, ticket stubs, websites, etc., all designed to keep you tied into the central narrative and take the story into a direction outside of what is printed on the page. I'm intrigued. Mr. Newton, with the help of Mr. Hutchins, produced a short film whose name I plumb forgot, about digital voyeurism.. this was very well done and well received. I also caught "The Shed" about a family dealing with a zombie outbreak. Fantastic work.
I wanted to catch Scott Siglar's autograph session, but being the hoity toity type that he is, he was busy plotting ultimate world domination and was late, so I ended up giving blood at the Heinlein Society Blood Drive and totally missed his slot. Side Note: Can you think of a better, safer group of blood donors than science fiction fans? I did see Siglar a little later, but I missed my chance.
I spent a brief time in the Dealer's room, being shamlessly huckstered too. I was particularly taken with the works and sales approach of Mr. C.J. Henderson, who was cheerful and engaging and absolutely without shame about pimping his work. I ended up buying TO BATTLE BEYOND from him directly, and look forward to reading it. Mr. Henderson seems to be inhabiting a nice pulpy niche in science fiction-- somewhere between Randall Garrett and P.J. Farmer.
I stopped in a Costuming panel discussion, because the subject was "Steampunk: the Next Big Thing" (which I thought was a silly title-- Steampunk never really went OUT of style, so how could it be the next big thing?).

I'm not even remotely a costuming type of person, so I just looked at a few props and left to sit in on a presentation called THE TOXICOLOGY OF MUSTARD GAS, by Doctor Henry Meier. The presentation was simply fascinating (and not a little bit gross in parts).
From there, I went to a panel discussion called HOW TO TEACH AN OLD BLOG NEW TRICKS, by Angela Render and Mur Lafferty. Miss Render, in particular, is very market savvy about web design and marketing, and Miss Lafferty was in the forefront of the social media marketing of novels.

The discussion was focused on "blog rejuvenation strategies" and I found it interesting and useful. I may even follow some of that advice for this blog-- not that it's a commercial entity or anything.
After a jaunt out to discover my favorite barbecue joint down the street isn't open on Sundays (curses!), I came back for a short jaunt to the game room (playing the Traveler version of FULL THRUST), then to attend PODCASTING 102, with a panel consisting of Earl Newton (remember him from earlier?) Dan Tabor, Patrick Maclean, MAinPA, and Paulette Jaxton. Since, at some point, I intend to start a podcast of my own, I wanted to drop in on this panel discussion to pick up useful information. It was a very helpful little group, but sadly, far too short.

The Video Room was very hip, but I never spend time there-- I can watch commercial video at home. HOWEVER, this offering, FAUST: EINE DEUTSCHE VOLKSSAGE, made me wish I had the time to spare.From podcasting, to film festivals.. I ended the evening watching the BALTICON SUNDAY NIGHT FILM FESTIVAL in the ballroom. This was a wonderful (if chilly) event. I recall some of the entrants, but didn't write it all down.
Burning Safari
The Hunt for Gollum
(the Hunt for Gollum floored me. A forty minute short that fills in the small gap just before the events of THE FELLOWSHIP OF THE RING. Shot in a visual style with props, actors, fonts and cinematographic style very evocative of Jackson's work, I'm thinking I'd better download this fast before the New Line lawyers pay the producers a visit with a cease and desist letter. It was genius.
Six Impossible Things was a sweet story about a young girl who builds a robot to cope with the loneliness in her life after her mother passes away.
the last one I can recall was THE ALLIANCE, a potboiling classic Science Fiction oater. What was unique about this one was the distinctive (extremely positive) Muslim viewpoint of the director and writer.
After nearly freezing out of the auditorium, I submitted my ballot and nosed my car out into the traffic for home-a-byes..
In retrospect, I'd have to say I liked Balticon very much, especially the many interesting panel discussions on Social Media and cross media promotions. I will likely not be giving up any miniature gaming convention for a SF convention any time soon, because for me, reading is a personal and private thing. I'm not the type of fellow to put on a costume or wear a lot of buttons or go (shudder) filking, so I'm really only at these things for the books. Still, some people I admire were there (Siglar, and Lafferty, and Van Verth, and Hutchins and etc) so I'm glad I was in the same place with them at the same time, even if I'm too shy to be a nudge, even with Siglar. So I'll likely attend a Balticon again, if opportunity arises, but it won't be a driving force in my life. I'm not 20 any more!
7:15 AM
What I did on my Fall IN Vacation
Mister Nizz
computer wargames, convention, FALL-IN, Gettysburg, HMGS East, Miniatures, wargame
FALL IN 2008 has come and gone, and I have to say I'm really enjoying this show these days, maybe more than the others-- it's mellow, laid back and the crowds aren't overwhelming like they can be at HISTORICON. I showed up late on Thursday, but early enough to schlep tables with Andy Turlington. I was volunteering for this one, and had been assigned a nice enough task-- working the front desk at the exhibitor's hall. One nice part of this job is that you get to see EVERYONE at a convention if you work a dealer's hall. Less nice, is you seem to be "away from the action" most of the time. So it goes. Me, I liked it, but I like schmoozing with people.
I don't know beans about attendance numbers, how well we did with the money, etc. So I can relate only the anecdotal stuff.. Bob from RLBPS told me he had his best Friday at FALL IN, evah! I saw some new dealers present, from the puzzling "I'll renovate your basement" guy to a couple new boardgame dealers. The folks I talked to seemed very pleased with the amount of business they were doing. Another BIG intangible-- you couldn't find a parking spot at the All-Star on Saturday for love nor money, unless you went way back in the back forty to a "lot B" I had no idea existed. That's a first.
I did some judging for Pete Panzeri, for the GM awards. I had to join in giving the AUSTERLITZ game I saw run in the All Star one more in the fistfull of awards it received; simply lovely old fashioned 15mm Napoleonic goodness. Reminded me of Borodino 92 (remember that one?).
I participated in the Society of Daisy's OFF THE TABLE MODELING and OFF THE TABLE PAINTING contests-- I didn't really think I had much of a shot at it but it's a worthy effort, worth supporting. So I entered my "Steampunk light armor company" made entirely from kid's toys and castoff junk. I submitted my "Clockwork Hussars" in the painting contest-- with very little hope of a prize. Let's say I "paint for utility". Sure enough, none of them won first prize, but one of them (can't figure out which) won THIRD prize.. hey, ten bucks. That's a beer and a half!
Jim McGaughey ran an HMGS-sanctioned painting contest too, it was supposed to transpire on Saturday in the All Star, I think-- I couldn't find it. I hope it went well.
I got asked to run FALL IN, during the course of the weekend. I said I was interested, but thought Andy Turlington was in line for this job, and wouldn't make any kind of strong case for myself if he wanted it-- Andy's a great candidate for the position, and I really don't have any ego about being a Big Chief or lil' Injun after doing the COLD WARS job for four years. Fortunately Andy took the job and I think he's the best man for it.
Got into a great game Friday night, BIPLANES AND BATTLESHIPS, based upon the Hector Bywater "Great Pacific War" scenario. I sacrificed my light cruiser squadron, but the Americans ultimately won with heavy losses. Yay! Liked the rules system, the historical era, and the scale (1:6000th). I may pick this up and try it some time.
Here's a Travel Montage:
I didn't end up buying out the store. I got some Historical Products 20mm Spanish Civil War stuff (for use with Russian Civil War armies.. they adapt well). Mostly these were "anarchists" and troops with the Adrian Helmet, plus a few guns. I picked up some WW2 naval infantry at Dave Markley's recommendation, from Pegasus models. These will make dandy Russian Civil War Naval Infantry troops, if I ignore or convert the ones with machine pistols. I have some Naval Infantry from IT FIGURES painted up already, but I like the poses on these guys-- more aggressive and more detailed. I also got another Pegasus set of Russian log houses, a Whippet tank, and a Scout car.
I didn't get into the cubicle zombie game, Saturday night.. I was out having dinner and didn't get back in time. It sure looked funny. It's a great idea, but I'll just wait for this chap to run it again. :-D
So, instead, I hung out, drank beer and played boardgames. The first attempt was BETRAYAL AT HOUSE ON THE HILL. This proved a tad complex to the fellows assembled. Since the "Traitor" guy showed up fairly early the game ended after I'd gone the grand total of one room in to the mansion. Somewhat anti-climatic.
John C's excellent dramatic reading of the events paragraph (captured on a period authentic Edison Kinescope) was the highlight of this game.
SEE THE VIDEO, bottom of the page.
I wanted to get in on the game of Mall of Horror nearby.. but it was full up. Sigh.
Since Betrayal lasted.. oh.. five minutes or so, and most of the rest of the company present were passed out, we pulled out a recent purchase, COWBOYS: THE WAY OF THE GUN, by Worthington Games. Mostly as a learning experience.
Scenario: Bust Our Pard out of the Jail
Citizens cleared the streets when Stinky, Paco, Snake Eyes and Jeb rolled into town.
The Sheriff was there to greet us. "Por Favor, Sheriff, might I inquire.." (BANG! "Gaaaaaaaaaaaaaaaaaaaaahhhhhh!") Clearly the local law facists don't care for Mejicans.. Paco was shot in the stomach before he and the sheriff could exchange greetings. Stinky, Paco, and Snakeyes duked it out the local law dogs, while Jeb rode round the long way.
The ensuing gun battle was a fracas. Paco and Stinky were riddled with bullets, enforcing my low opinion of this town's tolerance for both hispanics and the unwashed. The Sheriff and his deputy ceased to exist. However, that was the signal for the uprising of citizenry. Every other turn, a new citizen popped up to activate and start blasting away with shotguns and rifles. Paco and Stinky rode hard for the outskirts of town, but ended up getting killed right on the edge of the map. Sigh. Victory was so near.
We rather liked COWBOYS. Like GUNSLINGER, without all the detail work and fine level of granularity.
Sunday was anti-climatic as it usually is. I flea-marketed a bit, for the first time. I made some money! James Mattes ran the raffle for prizes in the dealer's area.. it seemed to have gone over well. I went home not exhausted, as usual, but pretty energized. I had a great time and will definitely attend more FALL INs in the future.
2:51 PM
Tsaritsyn: AAR of Red Actions Game
Mister Nizz
convention, Game, Miniatures, Red Actions, Russian Civil War, Russian Polish War
Tsaritsyn: an AAR of Red Actions
At my request, Peter Bogdasarian has punched up his AAR of Red Actions, which he gave me permission to repost here (primarily for my gaming group).(Mister Nizz) asked if I could do an AAR for the Red Actions game, so I slapped one together...
Tsaritsyn After Action Report
As envisioned by the game master, our game represented an engagement from the fighting in 1919 around the outskirts of the city. A rail embankment capable of giving cover ran across the board and there were two clumps of woods along the bank of the Volga river. The Reds possessed a large hill and a clump of buildings at their end of the board and had supplemented these with some crude field works.
The Whites fielded 2 battalions of Cossack cavalry, a battalion of Plastoon infantry, three 76.2mm field guns, a Tachanka, some machinegun & mortar detachments and a reserve of Plastoon infantry and Cadets.
The Reds opposed us with a large force of conscript infantry, mortars & machineguns, a field gun and a 105mm howitzer. Over the course of the scenario, they would be reinforced by a significant amount of cavalry and an armored train.
The White Reserve could not advance until it received fire or the main advance neared the rail embankment and so it was placed on the far left in the hope that it would draw fire. The main infantry component of the White force went next to it and then the two Cossack battalions. Getting around the woods to the White front would create something of a traffic jam, so the infantry deployed in columns rather than lines to minimize frontage.
The scenario gave the Reds the first activation each turn (something of a mistake in my opinion) and they began by aiming their first shot right at the White reserves! Yes, the very first shell released them from their restrictions. The Communist artillery also fired at our field guns, but we’d emplaced them in cover and the crews refused to retire. Indeed, they placed a hot fire on the hated foe and blew the foe’s 76.2mm gun apart with a well-aimed shot.
The Reds armored train appeared right at the start of the second turn and it came on shooting, though it managed little effect for its pains. The White artillery continued its rampage on the second turn, knocking out the Red howitzer and damaging the gun car at the front of the train. The train parked itself in the center of the Red line, allowing the Reds to shorten their lines to defend its flanks.
Over the next few turns, the Whites advanced while their artillery pounded down the mortars and machineguns opposite the left flank. By turn 5, they’d managed to shoot the gun car on the train to pieces, silencing its field piece. Attempts to suppress the Red infantry holding down the embankment with small arms ended when we discovered they were partisans and received two shifts on the fire table, making them essentially invulnerable to long range fire.
In the end, two attacks were put in on the Red line. One on the left, using combined arms, and another with all cavalry delivered to the Red right. The latter attack was fairly impetuous and disintegrated in a wall of superbly aimed rifle and machinegun fire. (two or three attack rolls of 10+ in a row) The Reds had positioned themselves well here, detailing a company to the woods to create a crossfire before their positions.
The other White push went rather better and would have been decisive if the pursuit rules had been used properly. (we wondered why cavalry against infantry seemed so light in penalty) Counterattacks by the Red cavalry were rebuffed and the Red infantry abandoned the rail embankment to make a new stand at the village line.
We ran out of time at this point, having played about 10 turns in 6 hours. The Whites were certainly breaking through on the left, though infantry had been drawn off to stiffen the other flank. Given another two or three hours, I think the main attack could have broken through – the Reds simply lacked the firepower to hold it back once the machineguns and mortars reached the front lines.
Overall, I enjoyed the scenario. The balance felt a little dicey – if the Reds had gotten the good artillery rolls and knocked out the White guns, they could have shelled us for the entire length of the board, which would have been awful frustrating – but that didn’t happen here and so I can’t complain about it. The long time it took the Whites to move down the board meant that the final clashes at the end possessed great significance, which kept players in the game – also, everyone had enough force assigned to them to survive the initial casualties and stay interested in the game.
Pics:
Set up for the Whites, set up for the Reds, the armored train, and finally, the White Counterattack in the center.
Thank you once again, Peter, for sharing your experience with your fellow RCW geeks!
12:42 PM
The Game of GO ... at TriaDCon
Mister Nizz
Atari!
No, not an old video game system, it's a technical term for "Capture" in one of the oldest boardgames known to man, GO. For an introduction to the game, visit this website.Last year, at TriaDCon 2006, the University of Maryland sponsored a GO games workshop, run by Mr. John Goon. The event was a big success and will be repeated again this year! For details, view the TriaDCon GO page: http://www.triadcon.org/go.php
Thank you, Mr. Goon, and Mr. Neil Bernardo, for running this event at TriaDCon. We hope you get many players!!!
For more on TriaDCon: http://www.triadcon.org
12:20 PM
Airfix Charades: A Proposal for Useless Figure Poses
Which is an appropriate segue to the titular subject of this article. There was ONE department where Airfix had somewhat spotty results in—poses. To be effective in either a diorama or wargame, a line of figures has to be cast actually doing the fighting. Airfix sculptors of the period differed widely on the application of some of their poses; most lines had a decent complement of soldiers doing the stand up “shooty things”; yet every box had its contingent of… let’s say “whimsically conceived” poses. These are poses that are extremely distinctive, highly original, generally specialized… and almost useless for wargaming. It is to those poses.. the crawling union infantrymen that could never be displayed in a line, the grenade throwers that look like they are performing aerobics, the legion of troops doing an overhead bayonet stab or clubbed musket butt, that this post is affectionately dedicated.
To play, you will need a circle of friends with a somewhat encyclopedic knowledge of the Airfix line and some sort of reference work that will authenticate guesses. I suggest printing out the Airfix section of the TOY SOLDIER REVIEW page (http://www.plasticsoldierreview.com/Airfix.html) as it is somewhat authoritative.
At the proper convention, getting a circle of Airfix geeks together might be easier to do than you think. A flip chart might be a good addition, to record the guesses made. A referee, to ‘call’ someone on a bogus pose, should stand by with the reference materials (such as that printout from the plastic soldier review).
Airfix Charades can be played in teams or singly, there’s no particular driving reason to do either one. Lastly, add a lot of beer to the mix. Or don’t. The core of the game is to stand up on your hind legs (or sit, or crawl, as appropriate) and mimic the pose of a distinctive and memorable figure (in your judgment) from the Airfix line. It is important that the figure NOT be pointing, firing, reloading or otherwise doing something useful with his primary weapon (if it is a gunpowder weapon). If it is a non-gunpowder weapon, then the distinctions become a tad more subtle about what is “useful” to a wargamer and what is not. So the rule of thumb should be the stiffer and more unnatural the pose, the better. Of course, if the figure hails from one of the many non combat series produced by Airfix, such as astronauts, marching bands, Tarzan, etc., this will certainly count as “a pose not useful for wargaming”
How to Win the Game:
“Scoring” and “Winning” are rather elastic concepts here—the real value of this game is having people make fools of themselves by getting into the poses suggested by Airfix. However, given the inevitable clamor for structure inherent in wargaming, someone will want to know how to win. My suggestion for keep score is very simple. One might record the number of guesses per pose, with the lowest scoring team winning the round. Subtract 1 for a sitting down pose (they are harder) and 2 for a lying down or crawling pose (even harder). Answers must be given in the form of a description of the figure, and what box he is from. E.g., Crawling Union guy with his butt in the air, UNION INFANTRY set, If this scoring and winning method doesn’t work, make up your own. Otto is taking a look at the idea and will probably expand on it.
9:33 AM
The Unofficial Story of TriaDCon Part IV Finale
Mister Nizz
The Unofficial Story of TriaDCon, part 4 of 4 and Finale
IV. THIRD TIME’S A REAL CHARMER
BY Ben Trovaro
Once again I awoke in my living room!
Again in my old familiar couch, with the old familiar crumbs in it. But now not even the test pattern was gone and it was pitch black, and there was no shimmering light streaming up from the basement!. I looked, and then I saw it! I looked again and in the strange nether-world of the night- in the dark black on black of deepest witching hour I saw SOMETHING oozing out through the crack on the basement door– but this time, instead of light it was DARK! Great eddies of fearsome blackness billowed out in great oily curls and sunuous eddies– ugly, sooty, oily waves of a malevolent presence overflowed from around the edge of thedoor.
With deep foreboding I went over to the door and opened it. But I knew what to do! I knew how to play this game, having watched all those horror movies entitled “The terror from the Water Tank!” “Or the Furnace Room Horror!” I tried the light switch and it didn’t work – where it had worked a mere hour before with the Spirit of Conventions Present! But I knew what to do from those movies where the owner of the house is enjoined “Don’t go down into the basement!” The light wouldn’t work, the stairs were dark and treacherous and I had the words of the terrified neighbors ringing in my ear, as I went downslowly, step by step- chanting the magical mystery mantra of great power– “Hello? – Hello?– is anyone there?”
No gun, no knife, no plasma generator, no force field, not even a suit of armor! This is the way it’s done, right!? I was soon at the foot of the stairs and I saw across the room a huge black abyss yawning in front of me! It seemed that the dark was deepening, moving, mutating. I suddenlyremembered where I was and what was happening. It was the time of the third spirit, that the spirit of conventions future. It was fast was fast rushing upon me even as the future rushes upon us all in its remorseless, immutable, ineffable strength and fury! I began to fear. I sensed a presence far off coming towards me and I resolved to put mybest face forward and hurl resolution in the face of adversity.
"Spirit," I said, "I fear you more than all the other shades I have met this night,but I am willing to learn and be instructed by you.”
Nothing happened. I felt a distant rumble -- a tremor – great disturbance in the force–the future was rushing down upon me - the advance of that momentous unknown that is descending upon us all was racing to this spot. It was cascading down like a runaway avalanche- and I had the urge to turn and flee, but I stood. My heart and stomach though did not see things that way and they made arace for my tonsils. It came with the roaring of a thousand angry beasts! It came as the beating of the waves of the ages upon the beach of eternity. It came as the thundering of the mother of all thunderstorms upon therocks of ages. It screamed and clattered and set my teeth ajar, and suddenly from the right of my room, out of the great gaping abyss of darkness it thundered across the floor- smashing away as the insignificant impedimentia of themoment, all the things that lay before it. It blasted apart half of theroom and my far wall and my wargame table as so much trivial kindling wood. It threw the old love seat who knows where, and my wifes’ record collection was shattered to smithereens, and my collection ofblack-velvet string art went up in smoke and a blaze of yearning eyes that would no longer follow you around the room. Even my efflatulent dog vaporiszed in one last odiferous eternal fart. I wondered if this was the moment! I wondered if this was the end of it all! I wondered if my life would pass in front of my eyes! I wondered if I could meet my deductable! The creature had a single great glowing eye in the top of its forhead andI saw the number of the beast and it was “666” And upon its brow waswritten blazing fly-specked letters – “Kinarsie- Perdition, FUTURECONS and Kukkamonga!” The train screeched to a stop with the the mournful shriek that betokeneda thousand dammed banshees and a non-existent routine maintenance program. The portal opened.
A voice , dull, low, metallic, monotone,with no inflection or emotion beckoned my hypnotically to enter the door of doom- to enter the belly of the beast:
“Pleas - step -to - the - cen-ter - of -the car- and - hold- on- firm-lyCar - makes sud-den starts - and stops- keep - yur - eyes- open- and -yur- hands - to - yur-self - or - I - will -smash -you-with- my-inter-planetary - dis- rup-tor ray-"
I entered the car. It was empty except for a lone figure sitting on oneof the seats, slouched down a little, his one leg crossed over the other, reading the New York Times Book Review. He crossed and uncrossed hislegs, and I saw a small movement by his side that I took to be his familiar. A dog! – A great shaggy dog! the spirit looked up at me over his gold rimmed glasses and said, in a smart-ass tone-- “What! You were expecting the polar express maybe--?”
The shaggy dog looked up at me with its soulful eyes and said “So this priest, a minister, and a rabbi walk into a bar...”
His demeanor was startling and I stammered out:
“Well I was, er ah– thatis– I you see– well I thought– ”
“Hoo boy ! I got me an intellectual this time!– Come on Sonny– , spit itout – What – ya got freakin’ Old Timers disease?" He said.
I screwed up my courage and said: “Well I expected you to be tall, at least 7 feet – with a large voluminous black robe that covered all yourform except a boney hand, and your face hidden, and that you wouldn’t speak, and that you would just gesture with a skeletal hand...”
He made a face like someone had just laid a turd in the potato salad a tthe church picnic and said - ‘Harumph!!!!– Too many Ingmar Berman moviesyou been watching.”
The spirit was of medium height, wearing a pair of dress slacks, and shirt, – a most un-wargamer like shirt- oxford button down, and a TIE! He was of medium build, quite unremarkable, with the steel-rimmed glassesmost beloved of gamers and a normal, somewhat tired face with close cropped hair and narrow blue eyes, and a prominent nose, but his mouth seemed in a perpetual frown, and the corners of the mouth seemed downturned and disparaging even when he smiled, which I would see on occasion but for the most he had the look of something one would expect on Mr. Miserebee the school guidance counsellor. I soon realized that even when he was happy he looked like he was pissed off, and that when he was unhappy he looked like a malevolent toad.
After a pause he folded up his book review and said: “So– kiddo– what’s the deal! You want in or not?”
“Ummm– In?” I asked.
“The whole convention thing- what you fall asleep again! Jeez Louise!–You damn gamers have the attention span of a hamster.”
“Well um!! Yes, I guess so!”
The spirit made that face again lounged against the seat.
“That’s the spirit that got Mike Dukakis Elected! That’s – that’s the spirt that carried the French Army through 1940! I can see you with Dewey at Manilla Bay! “Torpedoes!– Torpedoes!! What Torpedoes!!! Send mean e-mail!!!! It’s not my fault!!!!- Ok, it’s your funeral but don’t sayI didn’t warn you.”
“Umm– what do you mean?” I asked.
Seeming to ignore me, the figure proceeded right on, just as the powerful engine that he rode seemed to ignore all that was around it and move on, and I saw that the train was even now leaving the station.
“Well, “ I began, “I want to create an old-time war game convention.”
The figure rolled his eyes and let out a large “Psheewwwww...” in obvious annoyance: ”Like you don’t have enough to do with your kid needing praces, your wife turning into a wargame widow and making moo-cow eyes at herpottery class instructor, and you ignoring that pain you just got in a place you didn’t even know you had places! You need a wargame convention like you need the cancer and a DWI conviction! You need a wargame convention like ...Well-“ he said -“ go on.”
“Well I’d like to have boardgames– “
”Shake and bake crowd!”
“And I’d like to have games like Euro-games.”
“Eurotrashers! “
“And role playing games.”
“Elf weenie whackers!”
”And of course good old Miniature war gaming as well.”
“Look, lemme tell you ‘bout that lot–” he said, and launched into a long monologue which began “Ya got three types of gamers-- Ya got Vamps,Tramps, and Mules–“ and he proceeded to lay out all the ills and pitfallsin clubs, groups, and persons in general. With each new point I felt as if a great hammer was whacking me in the head and my heart sank ever downward with each blow. His advice was insightful but depressing, and Ibegan to lose hope. Each comment made the job ahead of me seem harder and harder and even more impossible of attainment. Again and again. wheneverI brought up some point the spirit, a veritable conjurer of contradiction, shot holes in it.. Each fond childish hope was shredded like Mr. Quaker does to his wheat. I started to regret the whole thing. At long last I sat there silent and at rock bottom and asked the fearsome question:
“Is there no hope Spirit? Have I journeyed so far to find only failure–that it cannot be done?”
“Naah– piece-a-cake” he said.
“Really?” I was surprised at such an off-hand bit of optimism from this nattering nabob of negativism.–
“Surely It will take a lot of money!" I added,.
The figure once again made a face and said:
“Phewwww– Money- shmoney–money you can get– it’s the work that’s the hard part, and gettingpeople to do the work!”
“Really!??” I said– “I had no idea?"
“Obviously!” The conductor of condescenion commented. “Yeah– oh yeah – you can do it all yourself but then you don’t get to have the fun in your own convention. The key is to get a lot of people involved all doing a few things so they can enjoy the whole convention experience, and that comes from three things, going and playing games at a con– putting on games for other people to play at a con, and working onthe con itself.”
“Hmmm..– what you say makes sense Spirit..”
“Of course it makes sense!” he said angrily “I thought of it!– Call mePete- Pete Zaria.” he said, holding out his hand to shake mine.
“Gee, Pete, I had never thought of it that way -- I guess – now that I think about it– that’s going to be the hardest of all- How do I find them?”
“You ask.” Was his reply.
“Gee – but I don’t even know who to ask.”
”Oh don’t worry-“ the spirit said– - “There’s lots of people who will help.”
“You don’t say!” I marvelled.”That’s certainly not something I would have thought.”
The spirit looked at me with an incredulous look like he was eying a rather dim college student who could not figure out the sum of 1 plus 1.
“What – you been asleep the past few hours? Didn’t you see all those disgruntled people when the Con spooks before me dragged you around? Who do you think will help you?”
“Hmmm, I see your point.”
“By the way, the answer is 10.” He said.
“What? The answer to what?“ I asked
“You were making that metaphor about 1+1- any fool knows it’s 10.”
“It is?” I wondered. “That’s certainly an unusual arithmetic, spirit.”
‘Depends on your frame of reference, just like the people who will help you and by the way, call me Warren Peace.”
“Hmmm -- OK Warren– I see -- so the first thing is to talk up theconvention....”
“Right, but talk is cheap that’s why gamers spread it around so thickly-for most of em- that’s all they got.”
“Hmmm– I guess I’ll have to figure out some by-laws and get a constitution and figure out how the plan of the organization will work,and get rules of order.” I mused.
The spirit evinced a look of pure disgust and said:
“Hey – Ben, – c'mere,you got some schmutz on your head.”
I came close and bent over and hisarm flew up and whacked me on the back of the head. “OW! – That hurt!” I yelled, more in surprise than pain.
“You stupid schmuck! Ain’t you learned nothing tonight! Don’t worry about that crap — get something going first then figure out how to run it later. That’s what the Walwrus basement crowd did! Besides, by thetime you figure out you need to figure out how to run it you will have figured it out already and it’ll run by itself.”
“Ummm.. yeah that may be true– Thanks Spirit.”
“No problem,” he said, adjusting a large name badge on his chest that said “Jackson Jills.”
“Now let’s move on. You got a plan?”
“ Well er no.. I...”
“Yeah thought so, you gamers are all alike, don’t know how to make a plan if it ain’t painting troops, building terrain, or reading rules. Cripes, that’s your plan for games, conventions and getting laid! I tell you,you’re all alike- can’t pour piss from a boot even if the instructions were on the heel– can’t tell his ass from his elbow--- "
“Umm spirit I don’t think that’s fair.”
“Fair-Shmare!” he shot back, “ya wanna make this thing work?”
He dropped something on the floor, I saw it was a business card. As he picked it up I saw the name “Jim Borrazo” on it. I thought for a moment and said:
“This is a tall order spirit, it looks like I have a lot of work to do and will have to spend a lot of tim efinding people to work with me– that’s daunting–“
”Naah, remember piece of cake– and I’ll help.”
“You will?!” I was shocked.
“Yeah sure, by the way, call me Holden, Holden McGroyne.”
“Wow that’s very good of you– ummm— Holden.”
“Don’t mention it. Least I can do, Always happy to help. “
He pulled outsome things from a rumpled old bag.
“Let’s go down to the next car to meet some of your staff.”
“Staff!??” I said, astonished.
“Oh yeah, I started working on some stuff when I first got the word you were coming?”
“Really! – my goodness– why– why– I’m honored but how did you know I was going to accept.”
The spirit shrugged and made gave me yet another sour look and said-
“If it wasn’t you it was only a matter of time before some other dumb schmuck came up with the idea.”
We entered the next car and it was a veritable bee-hive of hubbub and hullabaloo as strange creatures and people flitted here and about. “OK Gang– here’s the guy!" the spirit commanded with obvious and over blown imperiousness which was absolutely ignored by everyone.
“Hi– “ I piped up- “My name is Ben and I’m a wargamer.”
Not the slightest reaction was seen from anyone. “My goodness spirit– they don’t seem to pay you the proper respect due their boss.”
“I ain’t their boss, they don’t work FOR me, they work WITH me!”
“Oh do you mean they are--???”
“Exactly– Volunteers.”
I mouthed a silent OH!! He went to one guy sitting in the corner, a large heavy-set man with a neatly tripped head of black hair who was working on some tables of registration and slamming at the keys of a keyboard working on some websites. He wore the standard wargaming garb of jeans and T-shirt but on his head he had a large Japanese Samurai Helmet. I was intrigued by the figure.
“That’s the first lesson, the spirit said “whenyou get volunteers you gotta do one thing.”
“Supervise them carefully?” I asked?
“No– let em do what they want to do otherwise they won’t do anything.”
“But what if they don’t do what you need them to do!?” I asked.
“Find someone else who will, do it yourself or figure out how you can do without! The key to handling volunteers is this- thank them often and repeatedly and kiss their ass. You need them, so welcome them, and remember you can’t fire them, and if you do you fire them you retire them with full pay and benefits and the work doesn’t get done.”
“That’s very wise of you spirit!” I said.
I stole a glance at the figureover whose shoulder we were looking and I noticed the Samurai Helmet wasnow replaced with a tricorne.
“No problem- call me Myasis Draggin” he said.
I greeted the person the spirit had directed me to and he sat there busily working away. I asked him a few questions, but he seemed to have his tasks well in hand. He spoke about them briefly, but as the Spirit seemed satisfied, I determined I was too.
The guy then said to me: “I should let my wife handle this, she’s Japanese you know and squeezes a nickel so hard the Indian comes out the other side riding the buffalo.”
He then started getting into other areas which I really thought I should not hear. I thought I should go and noticed that the tricorne was now replaced by a Roman Centurion's helmet.
“Excuse me Mr.... Mr...” I stammered out..
”Waldberg” he said– “Jake Waldburg. Pleased to meet ya- now take my wife– please—want some octopus? Live?– she eats it all the time– puts me and the kids off myfeed!”
I didn’t quite know how to respond to this and resolved that discretion was best.
“Please tell me why do you have so many umm- hats..”
“Why not? part of the fun of games is being a general and you’ve got to have the right hat!”
“Ummm that seems rather silly doesn’t it?” I asked.
“Any sillier than grown men playing with toy soldiers?”
“I see your point ..”
I turned to look for the Spirit, and Iimmediately bumped into a large rotund oriental gentleman with a tape measure spread across my back.
“Oh sorry, measuring you for your T-shirt?”
“My T-shirt?!!”.
“Yeah, your convention T-shirt– every convention has to have a T-shirt!.”
He wrote down a size and I was a bit taken aback and said “I don’t think this is right, I’ve lost a lot of weight lately.”
“Yeah and I’m Brittany Spears.” he said.
I had just turned around and untangled myself from the flying tape measures and the color swatches the T-shirt guy had buried me with and was faced with a tall solid figure who shoved a check into my hands.
”Here’s the seed money- I started ordering tables and they’ll be delivered Friday- we have to set them up- that would have cost $300 more- and I also started lining up vendors for our dealer area.”
“Tables?” I gasped “Vendors–-“ I wondered– “ but who are you?”
“Your treasurer- I’ll also handle the IRS papers and tax forms.”
“But I don’t even know your name” I said but the figure walked off andignored me, intent on his job. “But I don’t even know the where or the when? “ I pleaded.
There was a tap on my shoulder and a young thirty-something guy said “Here’s the where and when., We took care of that while you were getting un-drunk at the merry unbirthday party with the white rabbit.”
I stared in wonder at the paper and the new person, who introduced himself as my facilities coordinator said “Oh yeah you need someone to run the flea-market also.”
“There’s a flea-market?”
But it was too late for him to answer- he was off working again. The spirit of Conventions Future came over and shoved a bunch of papers under my nose.
“Here’s the various agreements you need for us to startyou off! Just sign.”
“What’s this spirit?”
“Oh, facility contracts, advertising agreements, proofs of Pels, advertisements, stories, blurbs to go on e-lists- notices registrations,and of course our own private agreement .”
My goodness there is a lot of work you’ve done already.
“Someone’s got to do it! We all can’t go around chasing tarts in bottles and mooning around memory lane.”
I took the pen and went to sign it and it wouldn’t write. It was out of ink. I turned to the spirit and said “Umm spirit – the pen seems dry.”
The spirit took it, looked at it and said “Hmmm so it seems – I’ll fix it– ”
At that moment another person came over and said “I got this great idea for an event–Meet the designers.” and he proceeded to tell me. “Yeah you can have red, you can have blue, you can have green–“ T-shirtman said... Suddenly I felt a sharp pain in my right arm– I looked and I saw the pensticking out of my arm and its ink resevoir filling with blood..
“There –– now it’l work just fine ...” the spirit said.
I asked , a bit dazed and absent-mindedly "What did you say your name was again.”
“Oh, I have so many names” came his sly reply as I signed – and for the only time ever I saw the spirit break into a genuine grin. I turned to look at my arm and saw that I had almost no scar at all- noblood, no mark, no nothing.
“Magic!” I a gasped.
“Elmers” the spirit said, “Every gamer uses it so much it works itself into his skin and veins– you could shoot an arm off and it would seal upin half a minute. “
The train gathered speed and at various stations I would see glimpses of conventions to come. All of them bright, shining and inviting. Soon my mind whirred and reeled with the surfeit of them., the possibilities of them- only occasionally did the scene slip off its rollers and reveal itself as an endless tape rotating on a frame outside the window. As I turned back from the viewing of the passage of the train through thevarious stations that were future conventions. I saw more and more people appearing in the car, which grew and lengthened to accomodate them.
“Spirit- who are all these people?” I asked.
“Some of them you know and some of them you will know.” he said, “Those are all the people who will be working on the convention you have started, and who will come to the convention- and they are people whowill form their own conventions and do new things on their own. "
“Is it to be a success then?” I asked
“Got me champ! As I said – it all depends on the work you do, and if you keep your head clear and on straight and don’t get sidetracked.”
“But Spirit– I don’t know what you mean–“
”Neither to I, but it seems to work.”
I was amazed wandered through the car. I saw old friends working and planning, I saw people who I felt a strong attachment to but did not know, and I realized they would BE friends in the future. I was in adaze.
“Spirit, this is all happening so fast. I can barely take it in! My mindreels!?
The spirit looked at me with his usual look most people reserve for idiot relatives who have just piddled on the floor in front of company on holidays and said
“Low sugar- here- have a milk shake..“and the trainhurtled on.
I wandered into another car and found the First two spirits sharing a sixpack and having a rousing game of Kingmaker, along with the Rabbit, the ToothFairy, the Shaggy Dog, and the Fairy God-Mother who with her come-hither stare and low cleavage promised an officer no one could refuse! I noticed that both spirits had several cards stuck up their sleeves and in their back pockets. The Spirit of Conventions Present rolled the dice and moved a large stack of cardboard counters on the board and said “The Electric Company!– I’ll buy it!” The Spirit of Conventions Past rolled the die and shuffled some papers and laid down a few cards and said “Fleet Heligoland suports Army Kiel to Holland!”
The White Rabbit turned to the Fairy Godmother and said “Base for a Base?” and the Fairy Godmother said“ Dunno– I’ll roll on my strength and use my +2 magic pasites!” As I watched this bizarre game of all games I turned and saw a horrifying sight! There at the far end of the car were the Ratsass and the Bad Hatter! The Hatter no longer had all his hats, and the Ratsass not his blades but it was them- unmistakably!
I raced up to the front car to find the spirit, sure that the minions of the Dark Lord were even now seeking to overturn the convention to come. I babbled out the warning to him, but the corners of his mouth just wentsouth even more.
“The Ratsass!! The Ratsass!! I said!
The spirt looked at me blankly and said “Yeah so?!”
“But they’re HERE!”
“So tell me champ– what part of playing games don’t you get?”
“Ummm– I don’t follow you.”
“Let me ask you this– if you lose a game do they take you out and shootyou?”- NO! “ he replied, answering his own question emphatically.
“Because they do some dumb things – does it make them evil people?--NO!” “Do you think that it means anything if you’re the big cheese of somebig-time show?- NO! And even if you are– do you think anyone out there gives a damn!– NO! All you do is run a convention where people play toy soldiers and othergames that mean nothing.”
“But– But–“ I tried to protest “The Ratsass– The Ratsass”
“But- But– Ifs and buts, – If Ifs and Buts were candied nuts it’d be Christmas all year long --. If we had ham we could have ham with our eggs if we had eggs. Look Young Hero! The first thing you have to learn is that these people are your friends. You can fight them in a game, argue with them in a club, debate them on the net, but you all play dumb stupid games about war and being generals and push toy soldiers around on the map in your mind. It don’t get much better than that. Lose that and ya got nothing! That’s what I meant about keep your mind focused on what’s important!”
The spirits words did not soothe and I came back at him -- “But the Hatter– the Hatter—“
“Remember the part the second spirit told you about losing their way? They’ll be just fine in a few years when they get the whole power tripthing out of their system! They’ll be back to being just good ole gamers and that will be that. This IS the Futurecon train and you ARE looking at the images of what MIGHT be, not the images of what MUST be. It’s all up to you buckie– if you want to make it better, it will be better. So cut them some slack! They’re not really a bad bunch of guys - they can be a lot of fun– when you get them in a game. Don’t forget that – it’s about games– and fun!”
The spirits words of hope and the future were so unlike his demeanor and character I was silenced. “Ummm– I think I see your point..”
The spirit began again– “Look your stop is coming up! We don’t have much time left. Just remember, it’s a game, its a hobby, you’re here to have fun, get some yuks, and toss down a few Buds with your buds. You’re not here to prove you’re a great general or come up with some grand vision. So work hard, have fun, give games, play games, buy stuff, eat, and remember that these guys are your friends.
As the train slowed down and I saw the dawn breaking over my neighborhood and I began to enter the long tunnel into my living room, I thought.
“Ummm, that’s a tall order But Gee spirit– it’s so SIMPLE! Why didn’t you say that way back at the start?”
“You’re the guy who liked complicated rules!– So! – You want success?”
“Yeah sure!”
“Well you know how you are?”
“Yes spirit?”
“Don’t be like that!”
These words of the spirit sank in as the train slowly pulled to a stopand the door opened to allow me to unload my stuff.”
“Come on– Come on– make it snappy.” the spirit said “I got a lot of appointments to keep?”
“Really!– Are there so many others hankering to make new conventions>?”
The spirit again rolled his eyes and gave a hearty “Pishh.. The stories I could tell–“ I felt good a and uplifted, even through the spirit just told me to get off.
“Oh yeah–“ the Sprit said–“Speaking of getting off- - The Lamp--.”
“What” I asked, “what do you mean.”
“You got yer three wishes!” he said, “fork over the bottle with the babe in it.”
"But -- But” I stammered...
”What are you– an outboard motor?” the spirit asked tartly...
“No– but what do you mean!” I only got my first wish!”
“Naah you used em all up! Says so right here in my “wishes used spread-sheet program.”
“But But!”
“Hey yer second wish was to be 18 again!– right?!”
“Well er– yeah—“
”Well you got that with the spirit of Conventions past!”
I had to admit the spirit had me there, for a short time I was 18 and felt very, very young again.
“So it’s yer own damn fault for farting around at game convention sinstead of getting laid.”
“Hmmm a bit of sharp practice- I’ll admit but now that I know who you REALLY are I guess I can’t expect much more from the likes of you– But what ABOUT that Jeannie! I protested- what about my third wish!”
The figure smiled one of those small smiles that still left the corner of his mouth turned down, as if he was smiling but frowning at the same time:
”Well let’s see you asked the Genie of the Lamp for an old time war-game convention, like you used to have-! Like when you were young!”
“Yes that’s right! But...”
“You said that you’d really love to attend one and have it like you did in the old days?”
“Yes that’s true spirit but..”
“And you got that wish only you’ve wound up having to work on one like a demon– I mean– uer–ah dog? So instead of just going to one like some lord you now have to do all the work to bring one about and get it together.”
“Well um– yes but...”
With a sly smile again the Spirit spoke
“Sounds to me like you’ve already got your screwing from the Jeannie of the Lamp.”
And the little voice from the martian on the Bugs Bunny cartoon came onand warned me off- the door closed and the train roared out of the station and as it disappeared down the long tunnel of time I saw the lamp swinging on the back platform of the train, with several small candles burning inside and from the dim airwaves of the ether I heard the strains of a long forgotten sitcom. I stood there watching it for a long time and resolved that I would do what I had begun– finish what I started -- fight the good fight – stay the course – hold the line– , suffer the slings and arrows of outrageous fortune-- I felt a tap on my shoulder and I turned to see a tall luscious blonde standing behind me with long wavy hair, big green eyes, in a provocative witch outfit with the skirt slit up to the thigh and a neckline plunging to her navel complete with a witches hat.
“Howdy Sailor!” she said “My name’s Samantha– Wanna see what I can do whenI wiggle my– um– nose?”
I ran like hell.
12:38 PM
In Response
Mister Nizz
Boardgame, convention, editorial, Game, Miniatures, TriaDCon, wargame
Mr. Otto Schmidt responds
To a recent post I made relaying a piece in an Ohio newspaper about the "greying of the hobby" and other such nonense (oh, dear, there I am again, editorializing). Thanks for this, Otto!
IS THE HOBBY DYING?
I’ve heard it all before, in fact I heard it back pretty much since the days when the hobby was aborning.
Today we are awash with people that wring their hands and weep and wail and gnash their teeth about “the graying of the hobby”– “the decline of the hobby store”– “the collapse of the war gaming world as we know it.”
Yet– it’s hard to square that with the ever exponentiating number of figures and periods available to the gamer. The proliferation of wargame groups on the internet, the growth of clubs, and the simple fact that if you tell a complete stranger “I play war games” the odds are pretty good that they will know at least what you are talking about, (or pretty close), where before they would have stared at you in open mouthed befuddlement. This doesn’t mean that the articles will stop and I’ve written a few of them in the past– let me fess up to that up front. But I’ve reconsidered my opinion.
One thing is obvious to me as I look back on those days is that wargamers are graying. I am graying. Some of my war game friends have already shuffled off this mortal coil. I think a lot of this talk about “graying” of the hobby is merely one more version of the “After me– the deluge-“ speech which has been given long before Louis XV made it famous by actually being right for once. It’s hard to credit Louis XV with anything remotely approaching profundity or foresight- so we must consider his prediction, as so many others, under the rubric of “even a busted clock is right twice a day.”
It also ignores the large numbers of kids coming we see at the games, tearing around Historicon, disturbing the old farts at their games with their new toys and style and noise. We notice these young ‘uns more because we are no longer young. When we were young we were them and didn’t notice much of anything- except the games. Someday we too shall die and someone will get out stuff, but I don’t think it’s going to be the end of miniature gaming– even miniature gaming as we know it.
If the hobby store is dying it’s not due to the lack of persons willing to spend money on the hobby – it’s more likely due to Walmart and others who have pretty much gutted the center of most American towns and destroyed whole species of family mom-and-pop business’ which were so much the venue of the “old time” hobby shop we knew and loved. We’re too "nichey” a market to appear on the radar of “The Rag Shop” or “Michaels” – they’re more arts and crafts-and chains that do like “Hobby House”usually give short shrift to miniatures or war games. Besides, meeting at a hobby store may be nice for a group, – at first– but you reach a dead end there quickly- that dead end being when the owner wantsto bang-up-shop and go home, and you’re not even coming to grips on the table top– or when he wants to bang-up- space normally given to miniatures for something more lucrative.Hobby stores catering to miniatures go out of business not because of the graying of the hobby but for the good ole’ reasons of under-capitalization and the lack of impulse buying being able to sustain the store. So they weren’t that conducive a venue anyway. Basements and attics, garages and spare rooms have always been the domain of the game and it looks like they will be for a long time, so if your gaming shop goes bust– set up a table, any table, in your own home. Sure it takes work but everything worthwhile does.
In fact, if you look at it, miniature gaming hasn’t changed all that much since– well– H.G. Wells, and computers have had a minimal impact if any upon it. The games have changed, they have grown more detailed and complex, and they have grown less so again as groups like Society of Daisy and Old School Wargamers grow up to draw us back to our “roots.”
Some persons from the more rural areas of our South would pronounce “roots” and “ruts” which may be more evocative of the relatively unchanging nature of games, but that is neither here nor there. If a convention like TriaDCon shares space with boardgamers, wargamers, eurogamers, and role playing gamers, that simply speaks to the proliferation of the “gaming” hobby into other areas from the time when “games” consisted of Monopoly and chess and not much else. We hearken back to conventions where it was us and the board gamers and see in these new venues diminishment, but ignore the fact that the pond has gotten bigger, and likewise ignore the fact that the guy across the table who’s playing Archduke Charles to my Napoleon I met over Settlers of Caitan a few years ago.
There will be some board gamers who will always view miniature gamers as despicable “lead-heads” as the whole thing as grown men childishly playing with toy soldiers. There will be mini gamers who sneer at the “Shake the Box” crowd, and many in both venues will want their own special conventions but that in no way means the hobby is graying or dying.
So I’m quite skeptical of this whole chicken-little “it’s the end of wargames as we know it” thing.
Besides– you ain’t seen nuttin’ yet!
If I’m going to make ANY predictions it will be this one. You will soon see a quiet revolution in gaming. I’ll call it the Revloning of the hobby. The women have started coming in guys– and in the next two decades it’s going to turn into a torrent. What has been an almost exclusivelymale past time is becoming increasingly infiltrated by the women as girls begin to understand that games- even war games- can be fun, and that they too can stand around a table with the best of us. It’s too late to stop it– and if you want to do the chicken-little thing about anything then do it about that- but I’ll tell you this– it’s too late to cry “Jenny Bar the Door!” Jenny’s in the basement rollin’ dice and pounding your Old Guard Grenadiers into snail-snot with her Elf-Amazon Hell’s Belles!
But that’s all in the lap-dance of the future.
-- copyright 2007, Otto Schmidt


