Showing posts with label Virtual Worlds. Show all posts
Showing posts with label Virtual Worlds. Show all posts
1:59 PM

New Horizons of Interest
My experience with Second Life has opened my eyes to other worlds to conquer.. and through a rather interesting article in MAKE, I have come across a group billing themselves as "multiverse.net".. allegedly the "next big thing" in immersive 3D worlds. They tout a more "open source" approach to virtual world building, and essentially give the shop away to developers to set up their own worlds:
By giving developers our platform technology with no upfront costs and eliminating barriers to entry in this market, we’re making virtual world development faster and less expensive than ever before. (from the multiverse website)
That may be true.. but my first experiences with "Multiverse" (having signed up for the Beta test) had me thinking it was a paltry thing indeed. Washed out colours, a very non-descript and bland looking AVI, a very limited, boring world.
And yet.. there is some hope. On Multiverse.Net's "Upcoming Projects Page" I noted this:
Victoriana Online
For anyone who has dreamed of stepping back into a time where elegance, manners, and the pleasures of high society masked a complicated web of intrigue and social climbing, we present Victoriana Online: a gaming experience set at the height of Queen Victoria's reign. Amidst a glittering backdrop of fashionable English society, conspire against your rivals, cultivate your reputation, and secure your family's legacy.
Now, I rather like the sound of this! It seems that multiverse.net would be as accessible as Second Life, and perhaps inexpensive! Maybe a lot less expensive. One can hope. I only hope that Multiverse keeps track of the things that have gone WRONG in Second Life-- land barons, exploitation, griefing, crass commercialism, etc. and take some signficant steps up front to keep it under control EARLY.
4:29 PM
VRML and Virtual Worlds
Mister Nizz
Speaking of which, Allen Varney weighs in
I've plugged the ESCAPIST on this blog many times, and Allen Varney (as my favorite correspondent) at least a few times. In the most recent issue, Allen weighs in on a topic of interest to me, rendering 3D imagery so we appear to be viewing a 3D world on a 2D screen:
Every "three-dimensional" game you play is a pussy. On your flatscreen TV or monitor, your so-called 3-D game presents nothing but an illusion of depth, a sleight, a fake. When will we get computer gaming in three real, no-kidding spatial dimensions?
Allen Varney, "Will Computer Games Ever Truly Breach the Third Dimension?", Escapist Issue 79
As I hinted at earlier, I don't consider what we are looking when we gaze into a VRML style world to be "three dee" with a capital 3. At best, it's a visual art form that cunningly represents the image of depth for 2D or flatscreen viewers. It would take a revolution in computing to have the true three dimensional technology suggested by "cyberpunk" genre fiction. Allen discusses what steps have been made in this direction, which are still somewhat rudimentary, and arrives at a similar conclusion to what I did; stick with 2D until the new tech is easily affordable, and that may be never.
This is an interesting column, which I'm used to from Allen, and a nice survey of TRUE 3D tech.
6:36 AM
Virtual Worlds, Digital Crack
Mister Nizz
The World is what you Make it
Images: Mouseover for caption, click to enlarge
I reported on my first steps in SECOND LIFE recently. I was pretty impressed in general and still am. The virtual worlds concept itself, first hinted at in postmodern science fiction novels NEUROMANCER and SNOW CRASH, is still pretty mind-boggling to envision. Until recent years, I would have relegated the notion to another poorly written Science Fiction plotline-- the kind of second-rate rehash of NEUROMANCER that plagued the genre for a decade after that book's release. Second Life and other Virtual Worlds have undeniably demonstrated that technology has advanced to the point where we can interact with a 2D representation of a 3D world on our home computers.



The virtual world can be highly seductive, since it promises much. What it can actually deliver is a shadow play of reality. It would be best to remember that-- beware the landmines of the Id and libido.
3:37 PM
Second Life
Mister Nizz
Virtual World Madness
After hearing a short report about Virtual Worlds on NPR (This American Life, I think), I decided to check out the much touted SECOND LIFE virtual world system by Linden Labs, since it's free. Well, most of them are free, come to think on it, but they were pimping this one heavily, so that was where I went first.

What's it like?
Pretty amazing. For one thing, you, the user, are in control of your own destiny. There is no "game" there, no end-game strategy, no rules (beyond the obvious ones dictated by group dynamics and the limits of technology). You're not "playing" anything in Second Life. You just exist. And you can be almost anything you want to be, within the limits of technology. Want to fly around on Angel or Demon wings? You can, very easily. Want to dress like a cowboy? A hobo? A Koala Bear? Anything you can envision, it can be done. You can edit your respresentation in Second Life, called an Avatar, to look like pretty much anything you like.

Now, much of 2L is free, don't get me wrong. There are even groups within the world that celebrate a possesionless lifestyle by making stuff and giving it away. You might, if you decide to try this out and visit, find me in there, as "Hotspur", living among a tribe of the virtual anarchists, called "The Hobos". My Top Hat with feathers, hornrim glasses, and bicycle zeppelin built out of rags is distintive and (dare I say it) eye catching. Drop on by and say hello. My "Avatar" is always travelling, but the Hobos are my home. One of my favorite things to do is to take my "extraction belt", fly up to 5000 feet, and deploy a parachute, drifting along for miles and miles and ending up... somewhere, in this vast virtual landscape. I'm not sure what the future holds for this technology, nor am I clever enough to become a virtual millionaire, but for the nonce, this thing is great fun and as addictive as black tar heroin....