Okay dokey, another update
TRANSCRIPT BEGINS
OKAY...
Let's get back into it.
I can't find anything about regaining lost hit points in the rules, so I propose inaugurating this house rule:
"A player character gains 1 HP for every 3 hours of rest. In game turns, the player takes a turn to rest (do nothing). For every turn taken resting, the player(s) must check once on the Wandering Monster table. If a WM appears, the monster's Combat Round precedes the player's Combat Round UNLESS a player is "Posted Guard". Guarding Player Characters do not receive the HP benefit of Resting."
I call it "The Palao Rule"
Ergo, I'm gonna try resting for 6 hours.
Bardolf watches first while Fred, Fizban and Franky rest. So they are eligible for the extra HP back, but Bardolf isn't (for these 3 hours).
Rolling
DICE ROLL:
Specification = 1D6
Result = 4
Reading as if this were the 5.4 Exploration table, this is a resounding NO.
So Fred, Fizban and Franky get a point back. Now Bardolf rests and Fred watches.
Rolling:
DICE ROLL:
Specification = 1D6
Result = 2
Passed, by the hair of our chinny-chin-chins..
All the characters are back at full strength.
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Exploring:
Drawing a new room chit.
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Franky checks for traps.
DICE ROLL:
Specification = 1D6
Result = 5
Definitely not!
«--------------------»
Now exploring for room monsters.
DICE ROLL:
Specification = 1D6
Result = 2
Yep!
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Rolling across on table 7.4
DICE ROLL:
Specification = 1D6
Result = 2
Rolling down:
DICE ROLL:
Specification = 1D6
Result = 2
2,2 is: 1D3 Ogres
Let's find out how many, shall we?
DICE ROLL:
Specification = 1D3
Result = 1
Awww, that breaks my heart. ONLY 1 OGRE.
Talk about luck.
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Placing him on the tactical map
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COMBAT ROUNDS.
Players First!
Bardolf:
SWINGS HIS SWORD AT THE OGRE:
He has a +1
DICE ROLL:
Specification = 1D6 + 1
Result = 4 [+ 1] = 5
Take THAT, Ogre dude!!!
Now Franky, with no bonus.
DICE ROLL:
Specification = 1D6
Result = 2
Miss!
Now Fred... Come On Fred, you're a hero, you can do it!
DICE ROLL:
Specification = 1D6 + 1
Result = 4 [+ 1] = 5
Another point down!
Okay, Ogre, you're hurtin for certain
Fizban weighs in with a BLAST
Rolling for the OGRE'S MAGIC RESISTANCE (2)
DICE ROLL:
Specification = 1D6 + 1
Result = 5 [+ 1] = 6
Whoops, reroll, without a plus one
DICE ROLL:
Specification = 1D6
Result = 1
DAMN...
Okay, wasted a life point for nothing
«--------------------»
OGRE'S TURN
Monster attack, 8.7
DICE ROLL:
Specification = 1D6
Result = 1
Nope.
You've had it, pal.
PLAYER'S ROUND
Bardolf
DICE ROLL:
Specification = 1D6 + 1
Result = 6 [+ 1] = 7
That's one more down for you, Ogre
Only one left
Franky:
DICE ROLL:
Specification = 1D6
Result = 2
Nope!
Fred:
DICE ROLL:
Specification = 1D6 + 1
Result = 3 [+ 1] = 4
GOT YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Suck on dat!
«--------------------»
My favorite part! Treasure!
Ogres on the table I/C.. I if the Ogre was killed in a room.
I column, gold, is 6:1D6x5 Well, I can't roll OVER a six, so I made it
DICE ROLL:
Specification = 1D6
Result = 4
4x5 = 20 divided by the 4 party members is 5 each.
Rolling for Gems. 2:1D6 let's see if I can break a two.
DICE ROLL:
Specification = 1D6
Result = 4
Nope, no gems
No magic items, same odds
DICE ROLL:
Specification = 1D6
Result = 1
Hey, we got one! What is it?
DICE ROLL:
Specification = 1D6
Result = 4
a SPICE.
DICE ROLL:
Specification = 1D6
Result = 1
Mustard.
Okay, let the wiz carry it.
EXPERIENCE
4 Ogre WPs x 6 = 24, divide by 4 and that's four EPs each.
This is slooow.
«--------------------»
That's done for now. We rested, killed an Ogre, got a little scratch.
END TRANSCRIPTEnd of turn player sheets
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