HoNoToGroABeMo Day Thirty-One: It Is Done
6 years ago
11:51 AM
In Conquest of the Empire, players are Roman generals vying to become Caesar about 150 years after the original. As much fun as the 1984 Conquest of the Empire was, it needed house rules to fix problems like the catapult being too powerful. Those fixes are already in place with this game. The rules have been redone by the designer of the original game, Larry Harris, with input from Eagle's Glen Dover. Players familiar with the original will notice that the most powerful piece is the most plentiful in this game, and that is probably the way it should be. The Roman Empire was build on the sweat and blood of the infantry. (Sweat being just as important as blood since the legions were also corps of engineers that performed amazing feats of engineering that were often more responsible for a victory than their fighting skills.)
Shipping in an epic-size box, this new giant-size edition of Twilight Imperium features more than 200 masterfully sculpted oversize plastic miniatures—the typical TI units (Ground Forces, Cruisers, Dreadnaughts, Carriers, Fighters, PDS, and Space Docks) as well as two new units (the massive War Sun, and the Destroyer). TI3 contains new oversize board tiles, more than 400 cards, every known civilization of the Twilight Imperium universe, almost every expansion rule and component ever published for Twilight Imperium, a gorgeous graphical overhaul, and a full color rules set