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Da picks for this weekend

Mister Nizz



the Library of Congress Book festival this weekend.

Many authors will be there, but I'm going to try to meet muh MAN, George R.R. Martin

http://www.loc.gov/bookfest/authors.html

ALSO!!!!!



NOVAG's annual GAME DAY is this weekend.



Here's a list of events (so far)

Events List


9:00

Chain Reaction Demo
Scale: 15mm and 25mm
GM: Bob McDonald
Rules: Chain Reaction 2.0, by Two-Hour Wargames
Description: Chain Reaction 2.0, by Two-Hour Wargames, is a general-purpose skirmish game suited to a variety of periods, from the muzzle-loader era, through the 20th
Century, to science fiction. This will be a running demo for any interested players, with a variety of short scenarios from the Northwest Frontier, World War Two, and a certain six-episode science fiction movie epic. The actions are nasty, brutish, and short, which
means that if you miss one game, there will be another starting any minute.
Duration: 2 hours

Jackson in the Valley
Players: 6
Scale: 25mm
GM: Bob and Cleo Liebl
Rules: Fire and Fury
Game Length: 4 hours
Description: Can an inferior force of confederates, essentially surrounded, triumph over an encircling and outnumbering force of Union troops?

"Why Did the Chicken...?"
GM: Jacob Davenport
Board game
Description: This is a demo of joke-writing party game. Their website is www.playagaingames.com

Advanced Squad Leader
Players:
Board game
GM: Chris Baer
Sponsor: Conscripts Advanced Squad Leader Club
Description: A demonstration of the World War II squad level tactical board game. Demonstrations will run during the convention.


10:00

Trench Wars: Treat them Rough
Players: 8 to 12
Scale: 28mm
GM: Steve Robinson
Rules: Trench Wars
Game Length: 3 hours
Game Sponsor: Acheson Creations www.achesoncreations.com
Decription of Game: Tommy is facing the formable Hindenburg line. Can the behemoths of steel and fire punch their way through Jerry’s defenses? Or, will a sea of wire entanglements, bunkers and shear bravery be enough for Jerry to defeat Tommy’s juggernaut? Come and pick a side and taste once again the rotting, acidic smell of the western front. I know for sure that lead figures do not bleed, but allot will have to wait until the morning to be played with again. This game is featuring terrain system designed and produced by Acheson Creations specifically for 28mm WWI games. Beginners welcomed!

Might of Arms Tournament
Rules: Might of Arms
GM: Roxanne Patton
Description: Two three hour rounds with 1500 Pt Armies from list provided. All Terrain Preset. Victory is gained by accumulating points for routed and shaken units


11:00

The Battle for Winchester
Players: 6
Scale: 28mm
GM's: Andy Turlington and Rich Low
Rules: Seen the Elephant
GM's: Andy Turlington and Rich Low
Game Length: 4 Hours
Sponsor: Southern Maryland Partizans
Period: 28mm American Civil War
Description: March 2nd 1862: -- Jackson defends the Shenandoah Valley with some odd 4297 infantry, 369 artillerymen and 601 cavalry, opposing Banks' 38,484 men of all arms. On the 6th and again on the 11th of March, Jackson deployed and attempted to draw Banks into a battle. Banks did not bite. This scenario is based on Banks deciding to engage Jackson and his Rebels on the road from Berryville to Winchester on the 11th of March 1862.

12:00


1:00

Zombies
Players: 6
Board game
GM: David Luff
Rules: Zombies (board game) (by Twighlight Creations Inc)
Game Length: 3 hours
Description: Your heart pounds in chest and you are finding it
very hard to breathe. The zombies are everywhere and seem quite
intent on making you lunch. With so many of them, its hard to tell if
the scraping footsteps and moaning are done the hall or just around
the corner. Can you make it to the helicopter to escape or left
behind for dinner?

Chain Reaction Demo
Scale: 15mm and 25mm
GM: Bob McDonald
Rules: Chain Reaction 2.0, by Two-Hour Wargames
Description: Chain Reaction 2.0, by Two-Hour Wargames, is a general-purpose skirmish game suited to a variety of periods, from the muzzle-loader era, through the 20th
Century, to science fiction. This will be a running demo for any interested players, with a variety of short scenarios from the Northwest Frontier, World War Two, and a certain six-episode science fiction movie epic. The actions are nasty, brutish, and short, which
means that if you miss one game, there will be another starting any minute.
Duration: 2 hours


DE BELLIS VASINGTONIUM DBA OPEN
Players:
Scale: 15mm
GM: David Schlanger - Umpire
Rules: De Bellis Antiquitatis, 2.2 edition.
Length: 5 hours
Sponsor: Washington Area DBA Gamers (WADBAG)
Description: The four round open tournament will be fought in 15mm scale on 30mm square boards provided. A limited number of loaner armies will be available on-site. The winner of this event will be eligible to compete in the 2006 DBA National Invitational Championship Tournament (NICT) at Historicon in July 2006. Prizes will
also be provided for first and second place winners, the "Butcher Award"
for most elements killed, and the Fanaticus prize for most inspiring
camp element. To reserve a space in the tournament or for more
information, contact Chris Brantley at brant@erols.com or visit: http://www.fanaticus.org/WADBAG/DBV05/.

2:00

Rifles for Juarez
Players:
Scale: 25mm
GM Tim Tilson
Rules: TS&TF
Game Length: 4 hours
Description: Mexico, 1866. A shipment of arms has arrived on the west coast of Mexico for the struggling Republican forces under President Juarez. A local Mexican force is to meet and escort the shipment. However through French spies, the local French commander makes plans to intercept the shipment. Will the rifles make it to help President Juarez. This scenario is from a forthcoming Colonial Campaigns book on the French Intervention in Mexico.



3:00


4:00

Huron Gauntlet...Highlander's March to Fort William Henry
Players: 8
Scale: 28mm
Rules: Black Powder Battles
GM's: Andy Turlington and Ashley Johnson
Game Length: 4 Hours
Sponsor: Southern Maryland Partizans
Period: French and Indian War
Description: War between England and France had spilled over into the North American continent. There, amid the various Indian tribal conflicts, a small party set out from the British Fort Edward toward Fort William Henry, defended by the Scottish veteran, Colonel Munro. Major Duncan Heyward, was ordered to escort Colonel Munro's two daughters, Cora and Alice, to Fort William Henry. Major Heyward hired a renegade Huron Indian guide known as Magua, who claimed to know of a shorter route to their destination. But now, after traveling most of the day and finding themselves still only a few miles from Fort Edward, they at last decided the guide must be lost. Late that same afternoon, a seasoned white scout bearing the fitting name of Hawkeye, sat by a stream conversing with his Delaware Mohican friend Chingachgook. By their dress and weaponry it was obvious that they were not allied with the French or the Iroquois. Soon the three men heard "the horses of white men" approaching and Hawkeye was appointed to speak to them in his native English tongue. He went out to meet Heyward's group. When told that the Indian guide, who was by this time lurking in the shadows, had lost his way, Hawkeye doubtingly asked what tribe he belonged to. He was Mohawk by birth, but an adopted Huron, came the reply. At this, both Chingachgook and Uncas sprang to their feet. "A Huron!" spat the scout. "They are a thievish race, nor do I care by whom they are adopted .... I should like to look at the creature." Now, Magua saw that his plan to betray Heyward and kidnap Munro's daughters had been foiled, and he fled into the forest. Hawkeye and the Mohicans, sensing the danger the party now faced, agreed to see them safely to Fort William Henry. A few more hours have passed without incident, but as Hawkeye had feared, Magua and his fellow Hurons have given chase...

Might of Arms Tournament
Rules: Might of Arms
GM: Roxanne Patton
Description: Two three hour rounds with 1500 Pt Armies from list provided. All Terrain Preset. Victory is gained by accumulating points for routed and shaken units

5:00

Chain Reaction Demo
Scale: 15mm and 25mm
GM: Bob McDonald
Rules: Chain Reaction 2.0, by Two-Hour Wargames
Description: Chain Reaction 2.0, by Two-Hour Wargames, is a general-purpose skirmish game suited to a variety of periods, from the muzzle-loader era, through the 20th
Century, to science fiction. This will be a running demo for any interested players, with a variety of short scenarios from the Northwest Frontier, World War Two, and a certain six-episode science fiction movie epic. The actions are nasty, brutish, and short, which
means that if you miss one game, there will be another starting any minute.
Duration: 2 hours


6:00

Chalons 451AD
Players: 8
Scale: 15mm
GM: David Kuijt and David Schlanger
Rules: De Bellis Antiquitatis, 2.2 edition (DBA)
Game Length: 3 hours
Sponsors: Washington Area De Bellis Antiquitatis Gamers (WADBAG)
Description: Aetius with his Romans and Visigothic allies bring Atilla's Huns and allies to bay in a decisive battle fought on the Campus Martius to save the Western Roman Empire. Up to eight players will take on the roles of key figures in
this DBA Giant Battle event. All armies provided. Please note that some
DBA experience is required. For more information, see: http://www.fanaticus.org/WADBAG/DBV05/


DEALERS

Alternative Armies
Age of Glory