HoNoToGroABeMo Day Thirty-One: It Is Done
6 years ago
9:48 AM
Mister Nizz
I
have to say, this was one of my favorite games back in high school, and my brothers and I played it often. We talked over Christmas about playing again via email, and I stumbled across the Revolt on Antares Cyberboard page you created. I've heard of Cyberboard before and even have it installed, but never used it. Can you tell me briefly how it works with a game like this? Will it actually roll dice, let you draw from a pool of tiles/counters/etc., enforce any game rules, and so on? Just trying to gauge how much I would have to do "outside the PC" to run this game. |
I
must be missing something. In setting up the Olympica advanced scenario, why wouldn't I put the Web Generator at the end of a 4-hex Deep Tunnel, and pack the tunnel with infantry?Every tunnel hex has to be Close Assaulted and can only be Close Assaulted once a turn. A Close Assault only has a 1/3 chance to dislodge the enemy (a bit less, actually). The UN will almost certainly run out of time before they reach the Generator at the end of the tunnel! Why doesn't everyone do this? |
I was thinking about acquiring
the wargame Mantanikau off of Ebay. I downloaded the game rules, but the rules seem a bit sketchy; there is no explanation of what is to transpire during game turns. It seems one has to have a main "Tactical Combat Series" game rules, and games like Mantanikau are just a supplement to the main rules. Is this correct? If not, why are the rules so vague and seemingly incomplete? |