11:15 AM
RIP Jason Evers
Mister Nizz
From Fango:

Herb was no Bradford Dillman, but he was a professional and a good actor. R.I.P.

Actor Jason Evers, whose genre career spanned from the 1959 B-fave THE BRAIN THAT WOULDN’T DIE to Frank Henenlotter’s BASKET CASE 2, died of heart failure in Los Angeles March 13 at the age of 83. The actor took the name "Herb Evers" when he starred in writer/director Joseph Green’s BRAIN as a mad scientist who keeps his fiancée’s disembodied head alive in a basement laboratory. He searches for a replacement body but ultimately gets his comeuppance in a remarkably gory-for-its-time finale. Evers went on to appear in fantasy fare like THE ILLUSTRATED MAN and ESCAPE FROM THE PLANET OF THE APES, and tangled with deadly snakes in the TV movie FER-DE-LANCE, a marauding bear in CLAWS and killer fish in BARRACUDA.
His last feature role was as the ill-fated Lou the editor in 1990’s BASKET CASE 2. "On the days with Ted [Sorel] and Jason, I barely directed," Henenlotter told Fango in 1990. "We’d discuss it briefly, I’d set up the shot, and then they’d basically do it themselves. That’s how good they are. In fact, Jason had his scene staged differently from the way I had planned, and we did it his way."
Herb was no Bradford Dillman, but he was a professional and a good actor. R.I.P.
10:32 AM
Longmire does Romance covers
Mister Nizz
9:19 AM
Lots of Larfs, in a sick way.;.
Mister Nizz
My Hump Day recommendation....
Go to FIVE FINGER FILLET and have some fun.
See the picture?
Yes, the inevitable happens.

Bloody. Sick. Amusing.
Go to FIVE FINGER FILLET and have some fun.
See the picture?
Yes, the inevitable happens.

Bloody. Sick. Amusing.
2:31 PM
Some High School Era Shrieking
Mister Nizz
The Lady Hotspur teaches high school, as many of you know. She has a rather gifted student who is in a band. He invited TLH to attend his concert at the "big band night" for minors at FAST EDDIE'S POOL HALL in Woodbridge last Saturday. I danced in attendance, thinking that I could at least have a few beers.
Things have changed, and not changed, since when I was this age. The girls dress the same as when I was a kid (I guess it's back in fashion) and everyone hangs out trying to impress each other just like when I was a lad. However, everyone is now hanging on a cell phone, or a lap top, or a picture phone, or a PDA now. Rather disconcerting.
Here's some piccies:
In general, the first band sucked (tried to much to be Ministry), the second act was ho-hum (acoustic duo) and the third band was Lady H's student's band. Not bad at all... a lot like the Red Hot Chili Peppers, with a lot of screaming and shrieking
And yes, the beer was good.
Things have changed, and not changed, since when I was this age. The girls dress the same as when I was a kid (I guess it's back in fashion) and everyone hangs out trying to impress each other just like when I was a lad. However, everyone is now hanging on a cell phone, or a lap top, or a picture phone, or a PDA now. Rather disconcerting.
Here's some piccies:
In general, the first band sucked (tried to much to be Ministry), the second act was ho-hum (acoustic duo) and the third band was Lady H's student's band. Not bad at all... a lot like the Red Hot Chili Peppers, with a lot of screaming and shrieking
And yes, the beer was good.
10:53 AM
GLOOM AAR
Mister Nizz
My daughter and I tried out the Gloom game from a company called ATLAS GAMES (see a few posts down, where I post a "first look"). They have published a lot of delightfully off-kilter stuff in the past-- "Lunch Money" (a dark & surreal look at a lunch room food fight), "Once Upon a Time" (one of my favorite narrow niches, a storytelling game), "Cthulhu 500" (a horror/racing game). They miss as often as they hit, but Atlas definitely 'hit' with Gloom. You play one of four eccentric, neo-edwardian era 'families'. The goal of the game is to have as many of the people in your family as possible shuffle off of this mortal coil after living a short, miserable life full of woe. Each Untimely death scores for you, while you are doing your best to play "happy turns of events" on your opposing players to increase their score (remember, a negative score is a winning score in Gloom).
The mechanics are nothing to write home about, but the game really shines in two areas: the parts are wonderful-- artwork that is HUGELY influenced by Edward Gorey and Charles Addams, printed on transparent lucite cards. You play transparent cards on top of the character cards, and each layer you add can cancel out the one beneath it with a new text. The second element that makes this game a player is the heavy, humorous storytelling element. There are many, many comedic hooks in this game that encourage storytelling, and they actually write that into the rules.
I love storytelling themed games (such as the okay ONCE UPON A TIME and the far superior NANOFICTIONARY). GLOOM isn't 100% designed to tell stories with (the play really seems to be focused on killing off the members of your family) but based upon our play session last night, Gloom could be hugely funny with the right group of hams playing it. I love games like that.
Note Bene: The two player game was fun, but it's obvious that this game plays far better with four players. One drawback: I noticed, after only one shuffle and one playing, the paint on the cards was rubbing off in places. NOT GOOD!
Annie, btw, loved it!
The mechanics are nothing to write home about, but the game really shines in two areas: the parts are wonderful-- artwork that is HUGELY influenced by Edward Gorey and Charles Addams, printed on transparent lucite cards. You play transparent cards on top of the character cards, and each layer you add can cancel out the one beneath it with a new text. The second element that makes this game a player is the heavy, humorous storytelling element. There are many, many comedic hooks in this game that encourage storytelling, and they actually write that into the rules.
I love storytelling themed games (such as the okay ONCE UPON A TIME and the far superior NANOFICTIONARY). GLOOM isn't 100% designed to tell stories with (the play really seems to be focused on killing off the members of your family) but based upon our play session last night, Gloom could be hugely funny with the right group of hams playing it. I love games like that.
Note Bene: The two player game was fun, but it's obvious that this game plays far better with four players. One drawback: I noticed, after only one shuffle and one playing, the paint on the cards was rubbing off in places. NOT GOOD!
Annie, btw, loved it!
12:37 PM
Direct from The Walmart Discount DVD bin!
Mister Nizz
The 300 Spartans, 1962.. a nice surprise. Very well done even with the awful costumes (in classical 50s and 60s style, Hollywood gives them Roman helmets and buzz cuts, and makes them all clean shaven). They got the quotes right, which I had to love... "Tommorrow, we will DARKEN THE SKY with our arrows!" "Good. It's hot and now we can fight in the shade" "Lay down your weapons!" "Tell Xerxes.. if he wants our weapons, he can come and take them!"
Those Spartans were tough.. and they knew how to turn a phrase.

The Beast. 1988. A great little movie about a lost Russian tank team in the Afghan Occupation by the Soviet Union, filmed while the war was still going on. With real T-55 tanks! And a French Super Frelon helicopter painted up to look like a Mi-8 Hind!

Bela Lugosi Meets a Brooklyn Gorilla 1955, B&W. No, I'm not kidding. This was the only film appearance of Kirk Mitchell and Sammy Petrillo, dead ringers for Martin and Lewis, who eventually were served a cease and desist order by lewis because Petrillo did Lewis better than Lewis did! Not much of a plot but definitely worth a dollar.

All told, I think it all tallied up to about 11 bucks. Thanks, WalMart!
Those Spartans were tough.. and they knew how to turn a phrase.

The Beast. 1988. A great little movie about a lost Russian tank team in the Afghan Occupation by the Soviet Union, filmed while the war was still going on. With real T-55 tanks! And a French Super Frelon helicopter painted up to look like a Mi-8 Hind!

Bela Lugosi Meets a Brooklyn Gorilla 1955, B&W. No, I'm not kidding. This was the only film appearance of Kirk Mitchell and Sammy Petrillo, dead ringers for Martin and Lewis, who eventually were served a cease and desist order by lewis because Petrillo did Lewis better than Lewis did! Not much of a plot but definitely worth a dollar.

All told, I think it all tallied up to about 11 bucks. Thanks, WalMart!
2:37 PM
Signs of Spring (2)
Mister Nizz
... so are Tulips!
And I mean all over the place. I overplanted the suckers, it seems. My thought process was that the squirrels were going to eat half of them, but such was not the case.
More to come!
And I mean all over the place. I overplanted the suckers, it seems. My thought process was that the squirrels were going to eat half of them, but such was not the case.
More to come!
2:30 PM
Signs of Spring (1)
Mister Nizz
1 of 2.
Daffodils are poking up in the garden, and....
Daffodils are poking up in the garden, and....
11:28 AM
What IS a Point of Singularity?
Mister Nizz
I'll answer this anyway, since nobody cared to ask.
A singularity is a region of space-time in which gravitational forces are so strong that even general relativity, the well-proven gravitational theory of Einstein, and the best theory we have for describing the structure of the universe, breaks down there. A singularity marks a point where the curvature of space-time is infinite, or, in other words, it possesses zero volume and infinite density. General relativity demands that singularities arise under two circumstances.
blockquote>
Attribution: StephenJayGould.org
My use of the term references the astrophysical, not metaphysical interpertation of a singularity point. Why did I choose this? I dunno, I like the metaphor for Blogging being a black hole of activity, perhaps. I'm usually not that subtle.
10:38 AM
In tribute to the Saint Paddy's day barflies
Mister Nizz
A Drunken Man's Praise Of Sobriety
by William Butler Yeats
Come swish around, my pretty punk,
And keep me dancing still
That I may stay a sober man
Although I drink my fill.
Sobriety is a jewel
That I do much adore;
And therefore keep me dancing
Though drunkards lie and snore.
O mind your feet, O mind your feet,
Keep dancing like a wave,
And under every dancer
A dead man in his grave.
No ups and downs, my pretty,
A mermaid, not a punk;
A drunkard is a dead man,
And all dead men are drunk
11:38 AM
As part of the recent minor panic in D.C. over anthrax, I bumped into a HAZMAT team in lobby of my building last night. They had sealed off the entire post office in the back area and put up these plastic sheets "for containment".
The email chatter was interesting, and frankly, not very helpful-- STAY IN THE BUILDING! DO NOT LEAVE FOR ANY REASON! no, wait.. EVERYBODY EVACUATE THE BUILDING, DON'T TAKE THE ELEVATORS.. no, wait... Some people were working budget drills into the wee hours, and they were not amused at being sent out into the street for an hour.
It's so much fun, working next to (and in) terrorist targets.
On the other hand, I just called an acquaintance at Intellidyne Systems out in Falls Church (near Skyline) and he had to call me back from home.. the entire building is locked out while they scrub and test the mailroom in his building.
Sobering stuff.
The email chatter was interesting, and frankly, not very helpful-- STAY IN THE BUILDING! DO NOT LEAVE FOR ANY REASON! no, wait.. EVERYBODY EVACUATE THE BUILDING, DON'T TAKE THE ELEVATORS.. no, wait... Some people were working budget drills into the wee hours, and they were not amused at being sent out into the street for an hour.
It's so much fun, working next to (and in) terrorist targets.
On the other hand, I just called an acquaintance at Intellidyne Systems out in Falls Church (near Skyline) and he had to call me back from home.. the entire building is locked out while they scrub and test the mailroom in his building.
Sobering stuff.
4:22 PM
GLOOM.. it's fun
Mister Nizz
I was over at the Game Parlor last night, getting them to do due diligence to COLD WARS and put up some posters. I noticed Atlas Games' GLOOM, which had received a pretty good writeup in GAMES Magazine. It wasn't too expensive so I picked it up.

Premise: (jacket blurb from the publisher, Atlas Games:)
The art is amazing, almost identical to Edward Gorey in his prime.. the general faux-depressed theme is comical and will appeal to fans of Gorey or the Lemony Snicket books.
The MOST AMAZING BIT are the clear plastic cards, which sort of build a story as they are played, after a fashion.
In sum:
Atlas Games misses more than it hits in my experience, but their recent CTHULHU 500 and this offering have gone a long way towards salvaging their rep with me. GLOOM could be the next great cult silly game in the making. Gameplay is kind of stupid and repetitive but it can easily be salvaged with the right gang of dramatic players. And what beautiful art!


Premise: (jacket blurb from the publisher, Atlas Games:)
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
The art is amazing, almost identical to Edward Gorey in his prime.. the general faux-depressed theme is comical and will appeal to fans of Gorey or the Lemony Snicket books.
The MOST AMAZING BIT are the clear plastic cards, which sort of build a story as they are played, after a fashion.
In sum:
Atlas Games misses more than it hits in my experience, but their recent CTHULHU 500 and this offering have gone a long way towards salvaging their rep with me. GLOOM could be the next great cult silly game in the making. Gameplay is kind of stupid and repetitive but it can easily be salvaged with the right gang of dramatic players. And what beautiful art!

10:27 AM
Ars Nomica: A conversation
Mister Nizz
Snippets of an electronic conversation:
| --- In xxxxxx@yahoogroups.com, "xxxxx" > Both the game and all of these shows are based on a "prisoner's > dilema" where you have to weigh the benefits of cooperation. |
| Is it me, or do all of my attempts at design emulate obscure European psychological experiments? Hotspur |
| To Hotspur. It's you. It's because one of your primary interests is the game going on off the game board not on it. You are also one of those brave souls who asks the questions "what do I mean when I say what I mean" and "what do I do when I do what I do." A gorgon few people today can face-- and live |
| The game going on off the board... that's a very good way to put it. It's no big secret I have a preference for games where the interaction between players is far more important than the interaction between any single player and a set of rules. in fact, I've been working on a long term project to stand the idea of traditional wargaming rules on its head. I've mentioned on this list, long time back, that I had discovered DVORAK, a nomic card game, and that has had me researching nomic game theory. Nomic theory, for those of you not in the know, postulates that changing the rules of the game is a legitimate move in itself. Nomic theory was first referenced in Douglas Hofstaders' "Metamagical Themas" and later published by Peter Suber in "The Paradox of Self-Amendment" The game by itself (the one that Suber came up with and Hofstader used as an example) is fairly dull. It's a series of interactions between players, akin to voting, which change a set of "mutable" rules that work in tandem with "immutable" ones. Fun concept, boring execution. Fortunately, a small gaming company local to me (Looney Labs) showed me a way to get to Point B when they published FLUXX, a card game. Fluxx is almost mindless in its approach-- you start with this set of rules: play a card, pick up a card. Gradually, you play cards that will change the rules-- Play two cards, pick up three cards, etc. It's not truly nomic because the players are bound to change the rules as stipulated on the cards, not by something they invented themselves. However, it certainly FEELS nomic, and moreover, it plays fast. Since I like card mechanics, it wasn't too hard to figure out an approach that might be grafted to miniatures. FLUXX has card combinations that create victory conditions. I simply transfered those to the playing field.. a series of colored pyramids with numbers on them become physical objective points. A set of "goal" cards will stipulate victory conditions for individual players, and there may be a meta-goal where everyone wins, or nobody wins to add an interesting inter-player dynamic. There are also Rule-Changing cards (more or less derived from FLUXX) which govern mechanics like how many cards in your hand, how many actions you can take, switching goals etc. There are also "Goodies" which equate to bonuses or penalties for individual squads, and "Actions" which are one-shot cards that are to be played once and discarded permanently. I'm trying to mix it up a bit so that the card deck doesn't become a glorified deck of random events. It's just a rulebook and card list right now, but I have high hopes for it. By making rules almost insignificant, it becomes 100% a players' game. I may call it "Ars Nomica" |
4:30 PM
La Jetée: A cool little movie
Mister Nizz
Anyone catch this little short film on the Sundance Channel recently? This fascinating little movie is credited with inspiring my favorite Terry Gilliam movie, TWELVE MONKEYS.
Synopsis:
There are many similarities with MONKEYS. The underground portion, the catastrophe, the experiments with time travel, the kid watching himself as an adult returning to the past and being haunted by the vision.
The object of his memory fixation (a memory of a woman he sees at the Orly terminal a day before the nuclear war starts) is so powerful it allows him to go into the past without going crazy.

The other persistent memory image is of a man getting shot:

The apocolypse (nuclear, this time) happens, and like in TWELVE MONKEYS, society moves underground.

The boy grows up underground, like the Bruce Willis character in Monkeys. He gets in trouble, and is offered a pardon if he will participate in the time travel experiment, using the memory of the woman to anchor him to a time period.

Well, he's fixated with the woman, so naturally they fall in love.

Like the Willis character he wants to stay in the past... but he doesn't get to. Instead, he is sent to the future, to petition for help from the people of the future.
Once more he is sent to the past by the Mad Doctor.

He follows the lady to the tarmac at Orly airport. There is a crowd watching airplanes. He runs towards her, but is shot by one of the Mad Doctor's henchmen... Just like in 12 Monkeys, the guy the boy watches getting killed is himself.
Not bad for a 30 minute film from 1962, in fact, it's pretty amazing. Very beautiful and poetic story, this. It would be fun to do a side by side comparison at some point. The similarities with TWELVE MONKEYS are there, but where that was a cross between psychological thriller and low key science fiction, La Jetée is a film about a love story that transcends time itself.
Synopsis:
Earth lies ruined in the aftermath of a nuclear war. The few surviving humans begin researching time travel, in hopes of sending someone back to the pre-war world in search of food, supplies, and hopefully some sort of solution to mankind's imminent demise. The protagonist is a man whose retention of a single, vague childhood memory (that of witnessing a murder on the jetty at Orly airport) is the basis for his being chosen to travel back in time. His journey leads him towards an enigmatic and paradoxical destiny.
There are many similarities with MONKEYS. The underground portion, the catastrophe, the experiments with time travel, the kid watching himself as an adult returning to the past and being haunted by the vision.
The object of his memory fixation (a memory of a woman he sees at the Orly terminal a day before the nuclear war starts) is so powerful it allows him to go into the past without going crazy.

The other persistent memory image is of a man getting shot:

The apocolypse (nuclear, this time) happens, and like in TWELVE MONKEYS, society moves underground.

The boy grows up underground, like the Bruce Willis character in Monkeys. He gets in trouble, and is offered a pardon if he will participate in the time travel experiment, using the memory of the woman to anchor him to a time period.

Well, he's fixated with the woman, so naturally they fall in love.

Like the Willis character he wants to stay in the past... but he doesn't get to. Instead, he is sent to the future, to petition for help from the people of the future.
Once more he is sent to the past by the Mad Doctor.

He follows the lady to the tarmac at Orly airport. There is a crowd watching airplanes. He runs towards her, but is shot by one of the Mad Doctor's henchmen... Just like in 12 Monkeys, the guy the boy watches getting killed is himself.
Not bad for a 30 minute film from 1962, in fact, it's pretty amazing. Very beautiful and poetic story, this. It would be fun to do a side by side comparison at some point. The similarities with TWELVE MONKEYS are there, but where that was a cross between psychological thriller and low key science fiction, La Jetée is a film about a love story that transcends time itself.
1:47 PM
Amateur Night... Saint Patrick's Day
Mister Nizz
It's that time of year when I cringe and stay home.

Yes, "Amateur Night" for the Irish is coming up, when vast quantities of people will get puking drunk, drink green beer and sing stupid sentimental songs until they cry in their green beer.
Not me.
I stay at home. When my family asks me what we are going to do for "Saint Paddy's Day", I break out Yeats, a Guinness, and maybe we have some corned beef. ("This sucks!" cries Annie, my 10 y/o daughter) I don't watch THE QUIET MAN in 'honor of the day'.. GANGS OF NEW YORK is more akin to my family's welcome to America in latter half of the 19th century.
Still, we have much to be proud of. Irish immigrants built this country's cities and railroads (along with a lot of other folk from a lot of other places), policed her streets, fought fires, served in her army and navy. We have given much, we have BUILT, much.
The fact that we are here, still, is perhaps the most eloquent testament to the Irish Experience in America.
A proud American, by way of Galway and Sligo


Yes, "Amateur Night" for the Irish is coming up, when vast quantities of people will get puking drunk, drink green beer and sing stupid sentimental songs until they cry in their green beer.
Not me.
I stay at home. When my family asks me what we are going to do for "Saint Paddy's Day", I break out Yeats, a Guinness, and maybe we have some corned beef. ("This sucks!" cries Annie, my 10 y/o daughter) I don't watch THE QUIET MAN in 'honor of the day'.. GANGS OF NEW YORK is more akin to my family's welcome to America in latter half of the 19th century.
Still, we have much to be proud of. Irish immigrants built this country's cities and railroads (along with a lot of other folk from a lot of other places), policed her streets, fought fires, served in her army and navy. We have given much, we have BUILT, much.
The fact that we are here, still, is perhaps the most eloquent testament to the Irish Experience in America.
A proud American, by way of Galway and Sligo

9:29 AM
Geeklist: 2005 finalists for IGA
Mister Nizz
A while back, I was asked to be part of the judging for something called The "Gamer's Choice Award", since then morphed into the "International Gamers Award". It's kind of fun, tabulating the stuff that gets published every year, being part of the balloting process and fighting with the other members of the committee for your own favorite. For your amusement, this years' list of candidates (the first list, what we choose the top ten finalists from) is presented below. I think it's handy because this helps me focus for the GAMES 100 selections I usually have to make in June. This year is a smaller list than usual, but I like the large number of grass roots effort (and free, published on the web games) being recognized this year. One of them, Chevauchee (a free game of medieval combat), will be on my finalist list.
The deadline for submitting your list is: MARCH 15, 2005. From these submissions, we will determine the list of finalists. Thanks so much for your participation! *** Ad Astra Attack Vector Tactical Alea magazine (Ludopress) #29: Nordkapp: Arctic convoys Against the Odds magazine (ATO) #7: A Dark and Bloody Ground #8: Fortress Berlin #9: Suleiman the Magnificent #10: Into a Bear Trap Armchair General Magazine #1: Operation Iraqi Freedom (free web game) #2: Lee at Gettysburg #3: Omaha: Battle for the Beach #4: Brothers by my Side #5: Guildford Courthouse #6: [no game] Australian Design Group 7 Ages Days of Decision III (reprint) Avalanche Cruiser Warfare (in the Great War at Sea series) Defiant Russia: Operation Barbarossa, 1941 Desert Rats (in the Panzer Grenadier series) Dreadnoughts (scenario book) Tears of the Dragon AWE Austerlitz (in Vive l'Empereur series) Bro Games The Cossacks are Coming! (reprint) BSO East-West Highlander Louisiana Tigers (in the Civil War Tactical System) Clash of Arms Barons' War Dawn of the Rising Sun (in the Fear God and Dread Nought series) Cool Stuff Unlimited Fall of Tobruk (reprint) Verdun (reprint) Lou Coatney Stalingrad Attacked (free web game) Columbia Games Gettysburg: Badges of Courage Rommel in the Desert (reprint) Command and Strategy magazine (UGG) #1: Pearl Harbor (part 1, in Empires of the Apocalypse series) Counterattack magazine (Pacific Rim Publishing) #4.1: Korea 2005 (expansion for Korea '95) Critical Hit Basic Game - Infantry (in the Advanced Tobruk System) Combat! Kursk, Clash Along the Psel (update of Combat: Kursk!, in the Advanced Tobruk System) D-Day: The Great Crusade Darkest December: Battle of the Bulge 1944 (in the Advanced Tobruk System) Panther Line (in the Advanced Tobruk System) Rudder's Line Santa Maria Infante (in the Advanced Tobruk System) Stalingrad (update of Combat: Stalingrad, in the Advanced Tobruk System) Tankers Guide (in the Advanced Tobruk System) Days of Wonder Memoir '44 Decision Games Deluxe Trajan (reprint) Deluxe USN (updated ed.) Empires of the Middle Ages (reprint) Lightning D-Day Lightning Midway War Between the States, 1861-1865 (reprint) The Western Front: 1914-1918 (in the Der Weltkrieg series) Excalibur Games Kaiserschlacht 1918 (reprint) To the Green Fields Beyond (reprint) Fanatic Games (all Advanced Squad Leader add-ons) Leningrad Pack Scenario Pack French AFV Cards Italian AFV Cards Chinese AFV Cards Blitzkrieg Pack Fiery Dragon Arriba Espana (reprint) Autumn Mist Battle for China (reprint) Flying Buffalo WMD (expansion for Nuclear War) Franc Tireur (all Advanced Squad Leader add-ons) # 8:Normandy From the Cellar scenario pack Gio Games War to Axis: Warfare in Normandy Yankees & Rebels GMT Borodino, Battle of the Moskova, 1812 (in the Triumph & Glory series) The Devil's Horsemen (in the Great Battles of History series) Downtown Churubusco (free web game, uses Gringo! game system) Gringo! Paths of Glory (reprint) Roads to Leningrad Sword of Rome Three Days of Gettysburg (in the Great Battles of the American Civil War series, reprint) Grenier Games World War II in the East World War II in the West Hasbro Axis & Allies (revised ed.) Axis & Allies: D-Day Chester Hendrix First Blood: the Gaudalcanal Campaign (free web game, reprint) Home Grown Designs I Fights Mit Sigel (in the Rebel Yell series) Khyber Pass Ataturk! Battle of Maiwand Castro: The Cuban Revolution, 1958-59 Che: Failed Revolution, Bolivia 1967 L2 Deluxe Bitter Woods Expansion Kit Russia Besieged Southern Expansion Kit (for The Russian Campaign) Lost Battalion Battleships in Action Combat Soldiers: In the Battle of the Bulge Sergeants! Stalingrad Campaign Upper Echelon Set Microgame Design Group Byzantium Reborn Target Damascus (free web game, scenario for No Middle Ground) MMP Advanced Squad Leader Starter Kit #1 (in the Advanced Squad Leader series) DAK2 (in the Operational Combat series, reprint) A Fearful Slaughter (in the Civil War Regimental series) Three Battles of Manassas (in the Civil War Brigade series, based on August Fury) Dubious Designs (free web games) Armies at Lutzen Castles of Steel Chevauchee Naval Warfare Simulations Wargames Battleships Zenith World War One Expansion Pack #1: Tsushima Nexus Wings of War: Famous Aces Perry Moore 200 Miles from Moscow! Bir Buyuk Turk Saldiri Operation Eisbar 1943 OSG The Seven Days of 1809 (in the Six Days of Glory series) Panzerschreck magazine (Minden Games) #12: Drive on Leningrad/Masada/Invasion #13: Tsaritsyn/Assault On Cherbourg/Graf Spee Phalanx Games Der Erste Weltkrieg Naval Battles Revolution: the Dutch Revolt (limited ed.) Pinnacle Games Fields Of Honour: the American War of Independence Ragnar Brothers Viking Fury Red Sash Games Charlies' Year (revised ed) The Highland Quorum (module for Charlie's Year) Schutze Games Vicksburg Shrapnel Games ANZAC Attack Six Angles #9: War for the Motherland Strategy and Tactics #220: Group of Soviet Forces Germany #221: The Seven Years World War #222: The Ottomans #223: 1918: Imperial Germany's Last Chance #224: The Sedan Campaign #225: Twilight's Last Gleaming 2 Vae Victis magazine (Histoire et Collections) #55: Solferino 1859 #56: Semper Victor #57: D-Day 1944 #58: Austerlitz 1805 #59: Alsace 1944 #60: Pour Dieu et pour le Roy Warfrog Struggle of Empires Worthington Games Victoria Cross: The Battle of Rorke's Drift |
4:34 PM
Redmond Simonsen passes away
Mister Nizz
I was greatly saddened to learn of the passing of Redmond A. Simonsen, SPI Hall of Famer and noted Art Director.
"Redmond had been battling severe heart conditions over the past few years.
Redmond left us on Tuesday, March 8. He is now at peace."
Attribution: Consimworld Press
Red was a class act, and a major contributor to my delinquenthood growing up.. he had a hand in MANY of the great old games that I played as a younker.
I never met the guy in person, but did know him peripherally via the old GTE online bulletin board wargame section, where he would drop in from time to time and chat (without any sneering or condescension for us younger guys). Another genuinely nice guy.
I owe many lost hours to this man, via Sniper, BattleFleet Mars, Universe, and many an other SPI boardgame or RPG product. Thank you for what you did, Red.
"Redmond had been battling severe heart conditions over the past few years.
Redmond left us on Tuesday, March 8. He is now at peace."
Attribution: Consimworld Press
Red was a class act, and a major contributor to my delinquenthood growing up.. he had a hand in MANY of the great old games that I played as a younker.
I never met the guy in person, but did know him peripherally via the old GTE online bulletin board wargame section, where he would drop in from time to time and chat (without any sneering or condescension for us younger guys). Another genuinely nice guy.
I owe many lost hours to this man, via Sniper, BattleFleet Mars, Universe, and many an other SPI boardgame or RPG product. Thank you for what you did, Red.
3:34 PM
Normally, I'd be very uninterested in a story like this. But note the BOLD text. In front of her kid! My God! You may think that a being a guy, I might react with the standard "heh heh, wish I had her for a teacher" response, but I won't. This kind of behavior is NEVER tolerated in a Male teacher. Why should she be treated different?
SACRAMENTO, California (AP) -- A 30-year-old teaching intern was arrested and accused of having sex with a 16-year-old male student after police found the two parked behind a school with the windows of the car steamed up.
The intern's toddler was strapped into a car seat in the back when police discovered the two Saturday.
Margaret De Barraicua and the student are believed to have been having "an ongoing consensual sexual relationship for several months," Sacramento police spokesman Sgt. Justin Risley said.
The teenager was in a language and arts class that De Barraicua has taught since September, when she started her paid internship at McClatchy High School.
De Barraicua, who is married, was placed on paid administrative leave Tuesday while the investigation is ongoing, said Maria Lopez, a spokeswoman for the Sacramento City Unified School District. The toddler was released to De Barraicua's husband.
De Barraicua did not return a telephone call to her home Wednesday.
Attribution: API/USA Today
SACRAMENTO, California (AP) -- A 30-year-old teaching intern was arrested and accused of having sex with a 16-year-old male student after police found the two parked behind a school with the windows of the car steamed up.
The intern's toddler was strapped into a car seat in the back when police discovered the two Saturday.
Margaret De Barraicua and the student are believed to have been having "an ongoing consensual sexual relationship for several months," Sacramento police spokesman Sgt. Justin Risley said.
The teenager was in a language and arts class that De Barraicua has taught since September, when she started her paid internship at McClatchy High School.
De Barraicua, who is married, was placed on paid administrative leave Tuesday while the investigation is ongoing, said Maria Lopez, a spokeswoman for the Sacramento City Unified School District. The toddler was released to De Barraicua's husband.
De Barraicua did not return a telephone call to her home Wednesday.
Attribution: API/USA Today
12:28 PM
Six Drunks in a boat.
Mister Nizz
I'm trying to create a miniatures game based on pirates and lifeboats, based upon a German boardgame called Rette Sich Wer Kann (every man for himself). My version will be called EVERY PIRATE FOR HIMSELF, which will follow the original rules reasonably closely but have a strong and silly Pirate theme. The problem I have is that the alleged 15mm lifeboats (from merrimack/old glory shipyards) don't really match the 15mm Peter Pig/Merrimack pirate figures! It's almost impossible to stand up 6 figures in these boats WITHOUT BASES.. so any ideas of how to do it WITH bases?
Aiiieeee!
See Figure Two as well.
Aiiieeee!
See Figure Two as well.
1:13 PM
Ain't it purdy?
Let me know what you think. I love this vendor.. Cas (Mister Sun Dog) is a college drop out that turned a garage business into a warehouse and production facility in Guatemala. Sharp guy.
I like the slightly menacing look of the greyscale, vice the color version I posted earlier.
H.
COLD WARS on the Web
Let me know what you think. I love this vendor.. Cas (Mister Sun Dog) is a college drop out that turned a garage business into a warehouse and production facility in Guatemala. Sharp guy.
I like the slightly menacing look of the greyscale, vice the color version I posted earlier.
H.
COLD WARS on the Web
8:44 AM
Lords and Ladies: A Colorful Logic Question
Mister Nizz
Four pairs of lords and ladies all went to a royal ball. Each lord was wearing one color (yellow, red, blue, or green) and each lady was also wearing one of these colors. No couple was wearing the same color, so it was hard to tell who was married to who.
Using the clues, can you determine which lord is with which lady?
1. The Green Lord is with the Red Lady, if and only if the Yellow Lord is with the Blue Lady.
2. The Yellow Lord is with the Red Lady if and only if the Green Lord is with the Yellow Lady
3. The Red Lord is with the Blue Lady, if and only if the Green Lord is with the Red Lady.
attribution: Captain Paradox
Using the clues, can you determine which lord is with which lady?
1. The Green Lord is with the Red Lady, if and only if the Yellow Lord is with the Blue Lady.
2. The Yellow Lord is with the Red Lady if and only if the Green Lord is with the Yellow Lady
3. The Red Lord is with the Blue Lady, if and only if the Green Lord is with the Red Lady.
attribution: Captain Paradox
3:59 PM
Mazeltov, Asia
Mister Nizz
Asia Carrera, the intelligent, funny, Mensa member who also happens to be a porn star, just gave birth to an 8 lb baby girl, Catalina Lemmon. If you haven't checked it out yet, her blog (the Asia Carrera Bulletin) is worth a read. Pretty funny stuff, and it contains no overt porn references to set off work filters.

Proud papa and baby.
attribution: Image copyright Asia Carrera, 2005, all rights reserved
Congrats to mom, dad and babby. I've been following the progress of Catalina for a few months now. I'm happy to see everyone is doing fine.

Proud papa and baby.
attribution: Image copyright Asia Carrera, 2005, all rights reserved
Congrats to mom, dad and babby. I've been following the progress of Catalina for a few months now. I'm happy to see everyone is doing fine.
3:41 PM
Having fun at the hobby store with Little G.
Mister Nizz
The Lady Hotspur requested I take Gar and "go do something" to keep us both amused for a while. I took him to NOVAG's game day held at the Woodbridge GAME PARLOUR hobby and game store.
I bumped into some old friends, particularly Rich Low, the largish dude at the end of the table in some of these shots. We played a little skirmish game set on the Eastern Front (Gar and I were just in it to move the pretty soldiers around). A good time was had by all!
More images:
1 | 2 | 3 | 4 | 5 | 6
have fun.. it was a good day. We painted little soldiers together, played games and generally loafed off until the ladies of House Hotspur retrieved us!
I bumped into some old friends, particularly Rich Low, the largish dude at the end of the table in some of these shots. We played a little skirmish game set on the Eastern Front (Gar and I were just in it to move the pretty soldiers around). A good time was had by all!
More images:
1 | 2 | 3 | 4 | 5 | 6
have fun.. it was a good day. We painted little soldiers together, played games and generally loafed off until the ladies of House Hotspur retrieved us!
1:31 PM
Another Crappy Tuesday Morning
Mister Nizz
Freezing, horizontal rain, low tempies, I left my bumbershoot at home and I'm wearing a thin jacket cuz the weathermen said it was 51 degrees today. The big question is.. do I bother going outside the building at all today?
11:47 AM
Ansible Again
Mister Nizz
Rather than clutter this blog up with interminably long text strings, I'm storing some of the recurring ones on my older blog, the 'original' POINT OF SINGULARITY. This month, David Ansible's wonderful monthly chatty email-based SF column (Ansible) is over there. Might as well make Xanga useful for something!
Extra Credit Question: Do you know what a Point of Singularity is? I find it strangely symbolic for the Blogging pastime.
Extra Credit Question: Do you know what a Point of Singularity is? I find it strangely symbolic for the Blogging pastime.
10:21 AM
All for the love of helium
Mister Nizz
I love aerostat balloons, blimps, zeppelins and airships of all kinds. I've ridden in an aerostat a couple of times, and once, in a moment of madness, bungie jumped out of one. Being dangerously hungover at the time, and bungieing entirely against my better judgement, the results were spectacular and very unpleasant for the ground crew.

At this stage of my life it is unlikely in the extreme that I will realize my life's ambition, and become a blimp pilot. It's unlikely that I will ever get a shot at even riding in a blimp, much less piloting one. So I'll have to make do with other avenues for pursuing my hangups with lighter than air travel.
One of these avenues is building paper models. Check out some of these models of paper balloons, zepps, and airships. The Fiddler's Green stuff is mostly commercial, but they only charge 3.95 a model and do the Paypal thing. With a color printer you can make as many as you like.
After the big COLD WARS thing next month, I'm gonna build a few of these suckers, and post my laughable progress here.

At this stage of my life it is unlikely in the extreme that I will realize my life's ambition, and become a blimp pilot. It's unlikely that I will ever get a shot at even riding in a blimp, much less piloting one. So I'll have to make do with other avenues for pursuing my hangups with lighter than air travel.
One of these avenues is building paper models. Check out some of these models of paper balloons, zepps, and airships. The Fiddler's Green stuff is mostly commercial, but they only charge 3.95 a model and do the Paypal thing. With a color printer you can make as many as you like.
After the big COLD WARS thing next month, I'm gonna build a few of these suckers, and post my laughable progress here.
4:15 PM
Well, it's not every day you can cause a scandal that results in the resignation of a board member.
This was posted on The Miniatures Page, as well as the COLDWARS yahoogroup, today. Not the references to your humble BLOG author.
Michael Cosentino, btw, is the (former) Vice President in charge of Convention Operations, HMGS East.
What can I say, the guy had passion, I guess. Some thing speak for themselves.
This was posted on The Miniatures Page, as well as the COLDWARS yahoogroup, today. Not the references to your humble BLOG author.
Michael Cosentino, btw, is the (former) Vice President in charge of Convention Operations, HMGS East.
What can I say, the guy had passion, I guess. Some thing speak for themselves.
To the HMGS-East BoD and Membership:
I came to the HMGS-East Board of Directors (BoD) in 2003 with high hopes for the future of HMGS, however I have been overwhelmed and disheartened by the blatant displays of cronyism, mismanagement, absenteeism and general disregard for the wishes of the membership. I have therefore come to the conclusion that until the present BoD is restructured the situation is unworkable.
I have found that I cannot represent the membership who elected me simply by filling a meaningless seat on this BoD. For almost two years now I have been given a series of insignificant tasks that neither enhanced the organization nor reflected the membership's wishes. Rather than improve our conventions and associated operations, decrease spending on unnecessary projects and restore faith in our leadership, this BoD has consistently proceeded with a Business-As-Usual approach during the last 3 to 4 years. Following are only a few of the miserable failures I have witnessed in utter frustration:
Total lack of direction and leadership, even after replacing the president, twice
Total lack of attention to proper oversight and management, especially on conventions operations
An arrogant, dismissive attitude toward the membership, the bylaws, and a disregard for the membership's wishes
The retention of incompetent individuals who are friends and associates of BoD members, while other competent individuals who do not share their political ideology are shunned and blackballed, regardless of their competence and work ethic
Numerous attempts to cover up blatant mismanagement by the board members and BoD their appointees (con directors, managers/coordinators, etc)
BoD meetings called when directors outside the "Inner BoD" clique could not attend or phone in due to other known commitments, but refused to reschedule meetings
Instead of focusing on proper oversight the majority of this BoD seems more occupied with personnel concerns than with recurring cost overruns, faltering membership services, and shoddy support for our conventions, as witnessed by the attempt to eliminate key advertising budgets.
I have tried to fight for things I deem vital to our organization and our most important product: our conventions. I have consistently been out-voted, and on occasions when I have had the ability to convince others of my positions the BoD has responded with deal making, most of which it would go back on at a later date. Yet on most occasions, my outvoted position has been proven right. I gave this and the previous BoD numerous opportunities to reconcile itself with the membership and it has only gotten worse instead.
I had high expectations when I took office in July 2003. At the time I accepted a job to help the members and supposedly the BoD, and what they wanted me to do. Once elected I prepared myself for the difficult task of straightening out convention operations, which had lost all of its senior leadership. Plus revive an almost dead newsletter, which had completely lost touch with the gamers it was supposed to be serving. Both of which I plainly stated in my election platform that I was qualified to do and why I ran for office.
However, I was told I would only have authority over the newsletter, but when the editor (Scott Holder) would not return my calls, and instead sent me a threatening letter, the BoD decided to do nothing, thereby leaving the editor (a crony of certain BoD members) in place. I told the BoD I would not accept accountability without authority, and then removed myself from any further oversight or dealing with the newsletter and simply assumed a Director-at-Large position.
I was later nominated for VP of Convention Operations the following year (at Historicon 2004), but I did not gain enough votes amongst the "Inner BoD" clique, even though I and others felt that I was the most qualified person on the BoD to hold that position. Instead, they gave the ConOps to Fred Hubig, whose experience and qualifications were far less than mine with regards to convention operations, but he was politically more acceptable by the "Inner BoD".
Over the next few months things did not improve. In fact the problems that the BoD acknowledged existed, were only really the tip of the iceberg. We had large amounts of money unaccounted for. The President at the time (Del Stover) cancelled at least one issue of the newsletter without the BoD's approval (contrary to the bylaws). All printed and mailed advertising for Fall In 2004 was canceled, even though it had shifted to its third convention site in three years. These attempts to cover financial mismanagement were done simply to make the BoD look better, and completely disregarded the membership (and what they had paid for), and support for our convention operations. Since this was done without due resolution from the BoD, it was blatant and illegal (according to our often ignored by-laws), and served to only try and cover up the mismanagement that had occurred. Even this BoD found it difficult to hide these facts, though they did so for many months, and therefore rearranged the director chairs, mainly under outside pressure on what had occurred. My own personal feeling was that at the very least Del Stover should have been removed from the BoD for his outrageous conduct and mismanagement, but the "Inner BoD" thought otherwise. I then accepted the position as VP for Convention Operations (November 2004).
I thought I had the support of the BoD and full authority to perform this job for the good of HMGS-East and its conventions. My goals were simple: Create Convention SOPS, improve the program booklet, arrange for guest speakers, showcase outstanding historical miniature games and oversee convention spending and operations. I had even instituted a Convention Architecture Committee (CAC) to help enhance our conventions with fresh ideas and an outside look from top to bottom of our operations. To date I have finished the long-worked-on (years?) SOPS, and had the CAC looking over contracts, budgets, SOPS, etc.
However, any changes I tried to make for the overall improvement of the conventions (such as Cold Wars 2005), were ignored by the Convention Director (Walt O'Hara for CW05) and I was kept out of the loop on operations. Any decisions I made were interfered with by the President (Fred Hubig) and said Convention Director. It all came to a head with the "Inner BoD" keeping a crony (Mitch Osborne) as Program Manager to produce the same old program book for $1,000 USD; this when we could have had a professional do it free of charge. That's money in the pocket of the insiders, no savings for our organization, nor any upgrades to the program. It was the same old business-as-usual for the BoD and their cronies.
It had became apparent to me that I was simply being used to finally produce the Convention SOPS that had been long overdue for years, as first promised by Jay Hadley. In addition, I was being set up to be the Fall-Guy for problems at Cold Wars 2005, the rates and dues increases, and who knows what else. I will not willingly be the scapegoat for this BoD and for things that it has done, and continues to do as a result of bad practices that go on unabated. I will not be held responsible without the actual authority to make changes and oversee our volunteers or appointees, no matter whose friends they may be. Therefore, it is with deepest regret, that effective immediately, I hereby resign from the BoD of HMGS-East.
Even after all of this, I am hopeful that the membership will come to the rescue of this outstanding organization and vote out the "Inner BoD" clique of incumbents on the BoD, so that we may move in a new and positive direction. Luckily Rick Egtvedt is out on term limits this year, so I therefore urge members to vote against Fred Hubig and Del Stover whenever they come up for re-election, and also against all others I have named in this letter that may decide to run for (or return to) office. It is time for some new blood and fresh ideas. The good-old-boy network needs to go before HMGS-East can move to the next level or achieve any meaningful reform. The problems of the past few years will not get better until you remove these guys and their influence on the HMGS-East BoD.
Sincerely,
Michael S. Cosentino





















